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标题: 千年加密解密代码(delphi) [打印本页]
作者: 快要发癫啦 时间: 2023-2-14 11:29
标题: 千年加密解密代码(delphi)
千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度..
! u3 ]1 }. i: {9 h二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) " }4 N# O2 J1 j7 o! K( P! d
) U9 p5 a% V4 M9 b) v! c声明部分 / H5 [" c* ~: G- f g
//二种声方法均可
" o- i/ @; J% j4 x2 c//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; " I" o3 }& ^% f w3 t- g
const gamestr : array [0..127] of byte =
2 V/ Z8 p9 I! Z($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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代码部分
1 D) I3 `: c7 y- P- L: h5 afunction decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 $ ?- V( e, N; k! ~3 j5 R/ M" X
var # H& i: V1 S0 _3 X9 c/ _
a1, d1: byte;
8 A5 Z M3 \1 c$ f1 V7 ~: i' \! ~- s j, count, di, si :integer; $ y: v/ R, n( D
begin ; ?1 c& ?8 B- g1 R& `
decode := len div 4 * 3 ; //返回解密后数据长度
, W3 N4 O5 I, }! p4 T3 w5 @ `! O j := 0; ( O. ^) n4 X% `, V3 Y
while i < len do
& B) ]- d0 O2 y0 i, m. { begin * s1 k. V) }9 X
d1 := byte (inchar[j] );
( M3 _3 X5 X2 h. Z if ( d1 = $3B ) or (d1 = $7A) then , y* @3 ~6 [. m/ d- g* z
begin - l: Z( f7 H& h8 N9 j" m r
end; : Z2 M4 A( x! P- h7 W1 s
d1 := d1 and {&content}FF; ) e3 w5 P. A0 Q% K# D. y1 ]9 X+ Q
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); ; Z( n0 e C( [. G& b6 C
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法
3 j k6 }4 P4 K+ _( @ inc (i);
7 d+ M2 W3 ^- F8 j: j; {3 ~/ F6 I end; " F1 b- \. L7 q
! m& D8 }- W1 ^$ [ h di := 0 ;
& [+ k$ V, A0 ?* t9 P0 D" m si := 0 ;
2 C6 h5 C) @, y6 e. S# A count := len div 4 ; //循环次数
. y! ~( h4 ?4 ^ for j := 1 to count do 3 ]0 L7 Z1 a! o% P# E
begin
* f r8 Y( D& t; m a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个)
: _& M# h7 Y& z a1 := a1 shl 2 ; - T1 _$ e5 a( _2 s# k
d1 := ord ( inchar [di + 1]); " {7 y4 j# D7 `- y0 n
d1 := d1 shr 4 ; / y4 x- i& N; b' j; U: a5 ~
a1 := a1 or d1 ; # M' c7 F, ~2 S. {; V9 g
outchar[si] := chr (a1);
# \/ n* S) }* s3 J; G6 T( V
" U, b {! `1 u; u7 o- o a1 := ord ( inchar [di + 1]); 0 z$ O5 ^4 C! X. W: {* ~) F! p
a1 := a1 shl 4 ; $ V5 e; V/ q* Q- D( j. |
d1 := ord ( inchar [di + 2]);
! ?6 j. [6 K& r0 r d1 := d1 shr 2 ; - O* P8 [8 u' R3 q- L$ S" d$ F
a1 := a1 or d1 ;
5 s& {" G$ H+ y' W9 V, U outchar[si + 1] := chr (a1);
; L: y) T/ p, X8 r9 K
+ C& I8 O O& Y0 e/ m a1 := ord ( inchar [di + 2]);
, v" O/ h. _) ?! k( r. t a1 := a1 shl 6 ;
& W9 r, q9 v$ X/ Z* B% Y! T d1 := ord ( inchar [di + 3]); . o) W7 }* }4 C3 p2 q4 W
a1 := a1 or d1 ;
+ [$ V8 G1 k' ]+ s outchar[si + 2] := chr (a1); ! a4 E- _2 x( W. o n
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di := di + 4 ; 9 M& c% }0 ]; F- W
si := si + 3 ;
2 z9 r% h% A2 D/ v8 Z( ?2 }9 d" s end; 3 l' ~% t v' B3 C1 @8 ]
end; ' G# S8 W6 a. W6 d
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function encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 4 `3 U5 U- A4 z
var
: X0 n) ?# I4 X; L& p a1, d1 :byte; & U1 a5 S) v1 S9 @5 C' w
j,count,di,si :integer; 2 A( p) d2 u0 t5 z) K' K7 M
& S' L* C9 T1 l% z- y0 |
begin 4 D1 U: A4 c) w& w. U# ^" q
encode := len div 3 * 4 ; //返回加密后数据长度
$ J8 v6 S+ ^8 Z" k+ ~ di := 0 ; 7 n. }) V( q7 p2 f* T5 ?# w
si := 0 ;
( A s) N, M! H0 O count := len div 3; //定义循环次数 - h$ b S' r1 }$ H8 @
for j := 1 to count do 2 k! D, C% a) D
begin
4 U" B3 L& S' {$ |! Y a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个 * T2 M( D, s# }* A; e5 s1 t
a1 := a1 shr 2 ;
7 N. h% L+ H7 ~3 R' U outchar [si] := chr (a1);
1 }9 S. C9 B# Y: @5 ]! @: |! v! d% R
a1 := ord (inchar[di]);
- |" q D# n7 q0 [ a1 := a1 and 3 ;
; P- Q5 e e' P5 H( g a1 := a1 shl 4 ;
: j# ^) D5 z* g1 J, G d1 := ord (inchar[di +1]);
d4 g/ b2 `+ O, |# P d1 := d1 shr 4 ; 4 r5 ^6 I" k9 }+ m a- U
a1 := a1 or d1 ;
# b7 n2 A! }9 L' t( m outchar[si +1] := chr (a1) ; _+ {1 [- B+ W* ~
# u( Y# @' |0 Q( o( e! B' B- A
a1 := ord ( inchar[di + 1]) ;
# E& Y' P) w, r: X a1 := a1 and {&content}F ;
1 A! w# p7 R: P( R# i5 V/ o/ y a1 := a1 shl 2 ; : H# |" R& u: C$ X5 ?' g+ K
d1 := ord ( inchar[di + 2]) ;
! c5 X6 \' [/ ~8 M d1 := d1 shr 6 ; k7 A+ @6 M/ m4 s9 Q' w
a1 := a1 or d1 ; & y& [1 f! ^8 V8 U, h' O
outchar[si + 2] := chr (a1); / {2 ]# t @9 K+ H, A3 [
, N- P4 h4 {# c a1 := ord ( inchar[di + 2]) ;
% i! X; r" S/ p7 S a1 := a1 and $3F;
* j3 N& r2 z1 e* S) i outchar[si + 3] := chr (a1) ; % L& S" U9 N* S
5 Q6 q2 F& N9 m- ?7 Y6 w! G6 D //第二次转换 9 e0 e2 O7 T) l' g1 W8 C7 S4 H+ q
d1 := ord ( outchar [si]); //第 1 个 ( A9 [: G" E; Q5 c! w) K
d1 := gamestr [d1];
! z# X/ ]! O* @5 O" y) t0 C( i3 P outchar [si] := chr (d1); - O" @! k1 h# M$ Q% y* m
) P8 g4 e* a# ^
d1 := ord ( outchar [si + 1]); //第 2 个 / ]5 {; g$ E- V
d1 := gamestr [d1];
+ \: `' c0 Z) H# r+ V# p outchar [si + 1] := chr (d1);
( z" ?2 ^' L3 [: `# }8 X! V
% G6 U5 f2 P C' V | b; C: [ d1 := ord ( outchar [si + 2 ]); //第 3 个 " R" }/ d8 \' `& \5 S: q7 R
d1 := gamestr [d1];
/ @* Y3 C1 W+ p1 ~. ] P outchar [si + 2] := chr (d1);
) T) Z( g( m: J, {! C
9 C- G+ H' o1 d d1 := ord ( outchar [si + 3]); //第 4 个 + D1 T8 T! B& i* a C9 B
d1 := gamestr [d1]; - K/ ^; u3 S& r$ _; q
outchar [si + 3] := chr (d1);
! d- p# H6 B2 J( J5 m5 U' C
8 K' k3 n* }! t) D4 n" e- u di := di + 3 ;
$ E. C0 ?3 c( J! k si := si + 4 ; * }7 z! o) h0 S8 D0 j5 y
end; + I" m; K9 @7 h
end;
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