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标题: 千年加密解密代码(delphi) [打印本页]
作者: 快要发癫啦 时间: 2023-2-14 11:29
标题: 千年加密解密代码(delphi)
千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 0 R7 ?& q0 i! i2 c$ p" R9 U8 v
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) , H0 v0 i& _+ ]' ^
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声明部分 , g# D9 u k# i9 P+ R4 p
//二种声方法均可
7 j& L! Y- r- v5 u, p//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’;
. K, ~" O; }/ R4 E/ d! Pconst gamestr : array [0..127] of byte =
+ Z2 E0 q5 R- ^8 e9 |($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A); * r* Q( A" u9 H& G; ^! t
4 |* s! x5 l+ P0 k2 N代码部分
6 Q) L6 r* a3 q( t( |4 [, bfunction decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密
4 z; J4 K5 t1 ]" I" H; |var
4 t9 j1 \+ S, m; T2 h a1, d1: byte;
4 @% K* h5 l* ]; k" M* v7 Z j, count, di, si :integer;
1 g$ b$ o, ?* K0 G' o- Y6 cbegin
: F4 D/ z: o) ^0 T! V4 l decode := len div 4 * 3 ; //返回解密后数据长度
) S1 h; x" x- W4 z* Z j := 0; ! @2 {5 K0 G* t2 k2 c; l
while i < len do
0 i! H8 [- y* }' {' w7 Q ^9 L begin
' ^- c4 W% q1 l+ ~' z1 z R. ?- U d1 := byte (inchar[j] ); / {3 D ]9 I! H, n3 d7 \+ ^
if ( d1 = $3B ) or (d1 = $7A) then * f2 F4 Y6 U p2 b% g, p% W; g
begin 4 D- v4 w( \: e. U. X! o
end;
$ o$ |& `2 t% S% ? d1 := d1 and {&content}FF; & ^" }1 A9 I" A% f2 `* w2 j. d. `
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] );
; ?: R3 F. t% L3 ~0 t$ A& A$ Z" e byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法
! t! k: S8 R) w' c% v inc (i);
! n2 [. K8 E8 J4 O; @) r) S end; " W0 D7 d7 e+ L+ n
: s U; D% b/ ` u# J! j
di := 0 ; * P6 m- M0 d Z! ^ }2 k
si := 0 ;
% I: B6 L/ A5 ^" Q7 i: C( K5 d count := len div 4 ; //循环次数
7 w7 s5 N1 Y5 b! n) S0 L for j := 1 to count do 4 y5 n @3 q5 d& [! B0 b9 N
begin - o% l6 \0 B) Q) c* N
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) 3 c. ]& a8 k8 K6 O* E; t
a1 := a1 shl 2 ;
, m4 R1 f' v8 p. m d1 := ord ( inchar [di + 1]);
/ ^$ Z: {' K3 q3 o, Z- C% f d1 := d1 shr 4 ; # t2 J$ ~- ^4 h; G* D
a1 := a1 or d1 ; % q4 N/ ^7 q% a7 f B4 J) a3 x
outchar[si] := chr (a1); 6 s3 a1 u1 q% k- B& x
8 @1 s. L$ z* x. Q1 E: o
a1 := ord ( inchar [di + 1]);
* W: B. ^7 z1 G. N- {& [1 F a1 := a1 shl 4 ; 5 q+ v* E, v! Z' x8 P
d1 := ord ( inchar [di + 2]); ! F1 O8 \- y4 o4 t
d1 := d1 shr 2 ;
`5 W3 L* \% m5 j, W' e2 _ a1 := a1 or d1 ;
7 |8 T5 K N5 y Q) Y, r outchar[si + 1] := chr (a1); V2 o+ ?9 b) U
$ b0 s9 w- g, O( g& x6 I1 Q a1 := ord ( inchar [di + 2]); 6 Y: x! l7 H8 K9 C3 l
a1 := a1 shl 6 ;
; T: J, \- _7 x& F8 A5 w% u d1 := ord ( inchar [di + 3]); ! g/ g/ ^8 b3 \4 z
a1 := a1 or d1 ;
; l% @* S- b* O6 o% V outchar[si + 2] := chr (a1); 7 ?1 i1 \5 o) u( S5 V
. d; ^4 d5 _8 q6 n/ y; t di := di + 4 ; ; ^+ N4 L% t( K8 _* d) U
si := si + 3 ;
3 I% n* P* T$ u% e* r3 z; t end;
/ O+ s! l9 |( h# H6 P/ U: ]end; 8 N @/ f* E2 c1 {
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function encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密
; D, z- |( O7 d% h9 k! G$ Jvar ) z! U0 u5 X1 O% o3 k
a1, d1 :byte; 5 V8 B- V- L9 k+ q
j,count,di,si :integer; / K" a& Y0 s( v
: ^) \; Q/ w- V+ Zbegin 7 M6 i# j1 R' q# m8 [
encode := len div 3 * 4 ; //返回加密后数据长度
3 \7 G( _/ [6 z' E6 { di := 0 ;
' Y: A* w* G4 c3 p; F1 O6 t0 k/ x si := 0 ;
4 ~! i }. Z) L! ` p count := len div 3; //定义循环次数
' j F4 @: x6 _- n for j := 1 to count do . J; z1 T$ ]( Q2 w+ V. d) J
begin / B6 _) j6 }$ z1 X: t. t
a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
' C. `. L$ o6 {- F a1 := a1 shr 2 ; 6 H* z; T" o; C
outchar [si] := chr (a1);
( P/ Q! M0 g! p2 T$ d
" ^4 y! G5 n- p) o5 N1 i a1 := ord (inchar[di]); 8 X) | _8 M4 Q# z6 R# J
a1 := a1 and 3 ;
; }. P9 W( o8 O# o9 ?: S/ y2 o a1 := a1 shl 4 ; - m- H/ P1 f- S6 V
d1 := ord (inchar[di +1]);
( O7 Z- k+ `; m/ K$ Z d1 := d1 shr 4 ;
5 f5 x5 I1 j9 ?" J; ]) } a1 := a1 or d1 ;
; n- \% B( l A. c outchar[si +1] := chr (a1) ; 0 \% ^! b8 j+ [! {) }1 D9 x
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a1 := ord ( inchar[di + 1]) ; 4 w" h9 a m) f; F9 Q- D2 \
a1 := a1 and {&content}F ;
0 v2 Q+ x! q9 M3 G a1 := a1 shl 2 ; w! b: ?) X! E$ S" { K: l. v
d1 := ord ( inchar[di + 2]) ; ' S! h$ Q9 B" Y% R E) ?, Z
d1 := d1 shr 6 ;
J& y7 }9 e( e' P% r a1 := a1 or d1 ; * Q/ z& G) t2 m4 G
outchar[si + 2] := chr (a1);
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( O* v# z# D, d2 y3 ^) O a1 := ord ( inchar[di + 2]) ; % O& V' @6 E9 ]" u3 u0 Q
a1 := a1 and $3F; # e# F+ }6 G2 x( A
outchar[si + 3] := chr (a1) ;
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//第二次转换 4 {* O( d* m3 e; e; |: g. s
d1 := ord ( outchar [si]); //第 1 个
) z5 R# O( [5 Z3 [ d1 := gamestr [d1];
# O% h/ a+ m3 n% Z6 s' D; x5 X$ s outchar [si] := chr (d1); ) v8 }; m" }! K* j. F3 W+ n" b& s
3 {9 y; U! d7 n/ y0 P d1 := ord ( outchar [si + 1]); //第 2 个 ) g& A$ u& h# \1 n+ [
d1 := gamestr [d1]; 9 I/ M7 b3 }7 z! Z* E8 k* T
outchar [si + 1] := chr (d1);
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d1 := ord ( outchar [si + 2 ]); //第 3 个
B% d2 O" X& F5 J5 I$ K d1 := gamestr [d1]; ( b- d: b; B" v" ?. q6 J
outchar [si + 2] := chr (d1);
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d1 := ord ( outchar [si + 3]); //第 4 个
4 @1 @' ]( V: k' I W: ^ d1 := gamestr [d1];
8 u0 j9 a$ l( @, l& h& N outchar [si + 3] := chr (d1);
% S4 i8 b; B2 @0 i* r" z; E$ Q
" t9 B7 }, v5 m" E di := di + 3 ; 1 J$ f& S; t% Z% i( P; E
si := si + 4 ;
# L8 o( }7 }# z) o9 w' d* r# x end; ( V2 |1 ~ s# l- N V- p4 o
end;
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