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标题: 如何添加真气兑换员 [打印本页]
作者: 异仟年 时间: 2022-9-5 17:29
标题: 如何添加真气兑换员
本帖最后由 异仟年 于 2022-9-5 17:33 编辑 ( d3 D" \& e9 d# F* q) U
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同. o! f6 F& r3 S, f; t+ s
. {2 @6 E# b( w, m9 z% w# D1,tgs1000\Init\Npc.sdb& z2 B+ }5 f4 k) n, ~
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,& G. o% \6 n( Z/ m/ j
5 G Y& W3 n% X9 L3 @$ U# [2 ]. O建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观* A: R* L' Q% n3 H6 n
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2,tgs1000\Help\真气.txt
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/ j7 o2 U) k" ?% @<trade>
+ L4 O4 m0 n7 H: |) T0 Q6 V0 c) |<title>真气交</title>
! w" h6 k+ \0 }$ e& m9 N5 H7 Q* ?( J* q<image name=z24 value=144>, w0 \% x/ V% _, _6 q8 z
<text>5 J! B2 E% X' R W
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;3 t) g8 T( P6 }
</text> L* l. C. [. V6 D
<command send='close'>关闭</command>4 C0 Y5 D- o- B3 L3 y5 D
<command send="jh10">红色真珠换真气</command>
- X% x# J& G0 D) v& ]4 M b5 _<command send="jh100">绿色真珠换真气</command>2 t7 c1 H! Z9 X' K6 r; q3 `
<command send="jh1000">蓝色真珠换真气</command>
# ^; ~% A* R# T# Q</trade>
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3,tgs1000\Script\Script.sdb
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/ w" S: `& j4 j: N8 v142,真气.txt,,
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/ [1 a7 |8 U$ Z- H' C3 k2 a4,tgs1000\Script\真气.txt2 |+ t7 N: [9 }3 `
unit 真气;
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3 _6 N$ a0 }; qinterface4 N- O& N+ u q, q% p E& [6 z: I$ C
# V; V# [: d! l* M9 ]; S& Y4 @4 efunction GetToken (aStr, aToken, aSep : String) : String;
8 C, H3 W2 E. H, A9 C5 S7 _function CompareStr (aStr1, aStr2 : String) : Boolean;
$ k+ B# @8 a1 ^& q( U. }1 Sfunction callfunc (aText: string): string;
' j& [% A. n; c" sprocedure print (aText: string);. f- {9 C5 G- S/ @, i7 D
function Random (aScope: integer): integer; n. b( S+ N$ `# z2 k! H/ j; B
function Length (aText: string): integer;
% ^% z3 k b+ v4 X) Kprocedure Inc (aInt: integer);0 P0 o% s$ B4 b4 e& N
procedure Dec (aInt: integer);: d- x0 B' K; {) F6 v2 } e. |' w
function StrToInt (astr: string): integer;& ?% E( ?! ~) a& ?% T- Y1 s2 t
function IntToStr (aInt: integer): string;: W. q# T0 U3 A
procedure exit;" M8 @" z U0 X( A9 k7 J7 h/ `
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procedure OnGetResult (aStr : String);9 Y m. t, J% o& d
procedure OnLeftClick (aStr : String);& J$ j% G; M& C$ y; F( y6 [
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implementation
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0 ?/ ]7 e% H9 Iprocedure OnLeftClick (aStr : String);
4 G+ T+ l v! a: s5 b! mvar
/ [; k& T9 ]0 |2 w2 W7 q Str : String;
) s# R7 D3 w! M4 | Race : Integer;" [* f9 s3 w1 J k, d
begin: |% [ ]- J( S4 ?1 }) k
Str := callfunc ('getsenderrace');( @# N3 c6 l: M
Race := StrToInt (Str);5 B" N8 a' Q. F0 M/ v: c& S
if Race = 1 then begin
3 m7 R( [# t T+ A6 K" ] Str := 'showwindow .\help\真气.txt 1';7 O( n" v# c: u, Z S. o
print (Str);) O! ~3 |5 P2 u" c- V; L6 h
exit; 3 U( \5 n& p6 \! N. g
end;# V1 g5 W- s8 c7 S) K/ Y
end;* J L, b4 Z r" S( J: N
4 L6 _: J, O! M2 g _
procedure OnGetResult (aStr : String);5 j: M1 K6 g6 {4 S& E6 C" G$ j
var+ Z. }, g% G4 U0 X6 X
Str, Name : String;
' o& M0 @2 L. L- _+ E+ Z% Abegin# U C0 d5 F4 Z6 {5 i6 p+ v- C
if aStr = 'close' then begin
7 X; c. B+ m! W2 \0 k* m exit;
4 w' b0 A3 \( C- z! i% }* R! N end;8 J6 ?' w1 f; x* c/ E% ^6 L
if aStr = 'jh10' then begin7 ]/ f5 s$ X7 ]0 {
Str := callfunc ('getsenderitemexistence 真珠10:1');
6 h7 d7 V. |) `/ q3 y if Str = 'false' then begin
& A0 X2 G* B W4 y7 a4 ? Str := 'say 没有红色真珠,不能增加真气!!';
( X# {' d. U; _6 o0 s2 W print (Str);; s* G) {7 B* v! w3 E6 R; S
exit;4 H, {& i+ B) I$ e: r K
end;
) w/ P4 R/ Q* j; n if Str = 'true' then begin
0 T1 D- m, L: x$ C: G Str := 'getsenderitem 真珠10:1';, Q; C4 `$ h0 P n* s. p
print (Str);
/ ^7 I( X- o2 f: z8 D" M Str := 'addaddablestatepoint 10';
( Z; _ [, g: d; [% Z2 \- ? print (Str);
3 O* t" J) ~- R6 N4 b6 O0 P Str := 'say 恭喜大侠!交换10点真气成功。';
& T, n! g/ m- n print (Str);! V) x8 D' H3 G8 b- y
exit;
# x$ l5 }' I4 @, n1 m end;
" N8 H: k! Q& Y+ Z' ^ end;2 |( N1 j+ M- p
if aStr = 'jh100' then begin
- ?8 f9 r' V! x: @( L Str := callfunc ('getsenderitemexistence 真珠100:1');. Q( z3 C1 n+ G8 {
if Str = 'false' then begin3 c( d" ^" l9 _ b
Str := 'say 没有绿色真珠,不能增加真气!!';
$ k$ F& x) R% C8 v" B, ? print (Str);2 `: v! R' Z3 I, E
exit;# Q* D- E W2 w, A
end;
, N3 ]; R2 Z! f! T5 \5 [: B: T3 c* E6 p if Str = 'true' then begin: ~# A! w) A6 f
Str := 'getsenderitem 真珠100:1';
: C9 G( p5 B3 L+ ^3 t, c8 M print (Str);
1 R5 I5 {$ k& v0 J- C Str := 'addaddablestatepoint 100';' X7 }3 b9 t+ b( U g+ F7 K
print (Str);
6 s( P. ]; e- S1 ]2 {2 S Str := 'say 恭喜大侠!交换100点真气成功。';7 Y, T8 j* c9 A' z4 T) g _% [5 r
print (Str);' ^: X; P/ j8 }. M; c5 z
exit;
' Q, }' j7 B& O) Q! ]3 f end;
* a) V, Z" _6 D. R' Y end;
% }& n7 Z' Z( P if aStr = 'jh1000' then begin/ a) w, _+ @. i
Str := callfunc ('getsenderitemexistence 真珠1000:1');
# ?4 f' G8 k8 d3 u3 ]0 p if Str = 'false' then begin
4 m- m. _3 o* h: m6 p8 t9 P Str := 'say 没有蓝色真珠,不能增加真气!!';( r K# B& [( f1 A' m0 y
print (Str);9 Z* B! n( n- a: W% u
exit;. h5 n; M: C/ P: C& r( c# U5 @4 `$ i
end;% e0 X. V9 v! |1 m& P
if Str = 'true' then begin. G4 U l/ @4 M8 s
Str := 'getsenderitem 真珠1000:1';3 Z/ ^. S3 w3 [+ y8 N* a; t
print (Str);, g( \, d0 y; b- }, c2 V& q
Str := 'addaddablestatepoint 1000';1 F- o i& C: s
print (Str);
" I0 Y2 l8 O) j# M9 l9 k) n/ J; e Str := 'say 恭喜大侠!交换1000点真气成功。';! a2 a4 `" A! G, @; _9 |, [ U! O
print (Str);
, D7 p j* Z5 V- S exit;
: ?8 \: R8 S% q0 j end;
6 V* C. g. \- V8 _ end;
8 `% k' W" o# f" X1 C7 Zend;
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4 w' v* H8 ]. |* Y1 x$ C+ Y* Gend.
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5,tgs1000\Setting\CreateNpc1.sdb" |' L6 ~! X# V8 [1 ~/ G
102,真气,500,500,1,5,142,,- o: j. p& n4 j' H6 {2 B" [# D3 ]
4 y' {/ X5 d E2 F到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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6,tgs1000\Init\Item.sdb: F( [& u" b1 A2 e- K- m+ l/ ~
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,- |5 _" U& @# x2 c1 S6 u# @5 |. z {
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,( X# f3 Z5 W# ]- f9 E% ~& `
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,,
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