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标题:
新手村擂台脚本
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作者:
异仟年
时间:
2022-9-5 20:23
标题:
新手村擂台脚本
新手村擂台脚本
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释放到同名文件夹下覆盖原有文件。
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1.Script 里面是任务脚本,把对应NPC的代码复制覆盖掉。
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2.Item 里面是任务发放奖品的物品资料,把我发的加进去。
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(由11月23号发布的最新服务端修改)
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-----------------------------------------
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内容介绍:
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新手村比武获得奖励:
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同使用何种武器的NPC比武,将其打败就能获得同类的新手训练用武器(速度20,恢复20,准确20,破坏0
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最后一个NPC老侠客,打败他会获得新手剑之外,他还会公告天下你获得了 侠客弓服 一件!(个人比较
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喜欢黑龙,所以是黑龙的加强版!)
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[replyview]
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-------------------------------------
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unit 一级梅花夫人;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
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function CompareStr (aStr1, aStr2 : String) : Boolean;
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function callfunc (aText: string): string;
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procedure print (aText: string);
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function Random (aScope: integer): integer;
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function Length (aText: string): integer;
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procedure Inc (aInt: integer);
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procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '51' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 先将带技能值装备脱掉!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功啦!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功啦!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级梅花夫人 npc 51 20 18 0');
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print ('commandicebyname 一级梅花夫人 npc 1000');
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print ('setallowhitbytick true 1000');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 1000';
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print (Str);
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print ('senderrefill');
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print ('say 别害怕 50');
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print ('say 我会收下留情的... 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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Str := 'showwindow .\help\一级梅花夫人.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
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FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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if FirstQuest < 3 then begin
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
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print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 3');
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print ('putsendermagicitem 新手训练长矛 @一级梅花夫人 4');
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end;
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print ('say 我可只用了3层功力哟 100');
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print ('mapregen 52');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 52 17 18 500';
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print (Str);
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exit;
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end;
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procedure OnChangeState (aStr : String);
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var
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Str, Name : String;
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begin
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if aStr <> 'die' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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print ('say 别无他法 50');
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print ('say 是不是修炼方法不妥呀? 400');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 600';
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print (Str);
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end;
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end.
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-------------------------------------------
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unit 一级捕盗大将;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
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function CompareStr (aStr1, aStr2 : String) : Boolean;
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function callfunc (aText: string): string;
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procedure print (aText: string);
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function Random (aScope: integer): integer;
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function Length (aText: string): integer;
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procedure Inc (aInt: integer);
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procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '50' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 请先脱掉带技能值的装备!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级捕盗大将 npc 50 20 18 0');
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print ('commandicebyname 一级捕盗大将 npc 1000');
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print ('setallowhitbytick true 1000');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 1000';
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print (Str);
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print ('senderrefill');
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print ('say 你还太嫩! 50');
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print ('say 留神啦_我可不会手下留情 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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print ('setallowhitbyname 一级捕盗大将 monster true');
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Str := 'showwindow .\help\一级捕盗大将.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
2 M9 D2 ^$ |/ C0 f& c5 u% e
FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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if FirstQuest < 2 then begin
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
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print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 2');
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print ('putsendermagicitem 新手训练拳套 @一级捕盗大将 4');
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end;
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print ('say 不可能_我怎么可能输呢.. 100');
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print ('mapregen 51');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 51 17 18 500';
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print (Str);
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end;
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procedure OnChangeState (aStr : String);
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var
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Str, Name : String;
9 G2 x. M# b& W6 _
begin
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if aStr <> 'die' then exit;
4 G( A, C0 I% R& i
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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1 o2 c. K$ W/ N% {0 n! F
print ('say 回去再修炼个10年吧50');
& o3 J) c* [3 n6 F9 C! T' L
print ('say 到那时我在用双手跟你打 400');
# T, ?6 M( M9 p0 x# Z5 z7 S9 U7 \
9 s* W& L, S' C
Name := callfunc ('getsendername');
! o( l0 u0 ^6 B% Y, H& @! H2 h; f
Str := 'movespace ' + Name;
& B, Y$ ]& f9 H( h; l
Str := Str + ' user 49 106 55 600';
$ d; H0 ?; h$ v* L8 U" j
print (Str);
7 W2 B* T# I( k. S$ T( ~+ C
+ A5 s: Z: |2 L1 F& D0 O
print ('boMapEnter 50 true');
( Q! q9 ?$ \* m2 f; Y1 ~
end;
' V4 m k" z& e7 `) c
3 K! L: `+ s3 k3 W$ E. h
end.
! L/ j8 O+ {+ ?7 o w N# `
* x/ Z" J* b+ X; Q0 L% m
---------------------------------------
' u5 `. a' S5 s/ K- z6 [
{0 a( m, z! w( j M0 e0 l
unit 一级牛俊;
) X4 x, `( E- x; J1 W$ p! v
6 q7 {5 L. I; Y4 I; i9 |
interface
9 c7 y" |# }! U/ \
; x1 x [# j# T" a
function GetToken (aStr, aToken, aSep : String) : String;
* R' D4 O; Y; I
function CompareStr (aStr1, aStr2 : String) : Boolean;
* k+ h5 {# }! w3 D" N% h
function callfunc (aText: string): string;
3 p0 N6 {2 Z, ?
procedure print (aText: string);
& Q5 c* @, L6 c1 [- Y7 C; Q
function Random (aScope: integer): integer;
& Q# H. q" K0 ]) a' d# k$ w2 k
function Length (aText: string): integer;
9 j; ]) A( Q. h$ c. G5 C: n
procedure Inc (aInt: integer);
0 E6 i( F% [# s7 P* a2 w$ s4 I
procedure Dec (aInt: integer);
/ _+ w% B7 \" v& O
function StrToInt (astr: string): integer;
( l8 K$ j6 v _" x7 x; \" Q
function IntToStr (aInt: integer): string;
4 | I: p6 v- k
procedure exit;
4 L* Y, O* S. B0 B! ~% e) u
; P f/ p5 l0 A" M7 Q0 f
procedure OnCreate (aStr : String);
V3 h9 f! c- z# u5 T$ N) {) x
procedure OnDie (aStr : String);
+ m- w4 Y5 w6 s- g
procedure OnChangeState (aStr : String);
# b9 `0 @; @9 V( h" g; J( k
procedure OnGetResult (aStr : String);
8 s8 Z8 N- \1 L+ n L2 R0 Q8 G+ C" f' d
1 q, t! A @% M1 |1 a1 x
implementation
3 Y* f, F( a5 j! u G- e
2 Z( b1 _5 Z5 D
procedure OnGetResult (aStr : String);
5 J7 X( m% f- Q8 m9 X& x. e& J2 r8 }
var
8 |6 c/ o2 ]; N& u) A2 f
Str, Name : String;
$ `, L" s$ e0 I% }7 }
iCount : Integer;
- w8 i F! q( j6 T1 S
begin
& S- x9 m& X7 k2 _. C* }
if aStr = 'start' then begin
' h* {/ C3 G; E
Str := callfunc ('getsenderserverid');
/ R6 z" l2 U! H+ G; ^
if Str <> '52' then exit;
9 h L9 Y9 F0 [, r% q/ N& c5 S1 {
. i. t, Z4 V8 U4 G0 @3 C
Str := callfunc ('getsenderrace');
: }+ h2 F4 K! Z) W! v
if Str <> '1' then exit;
: D! ^/ P( ^4 i3 B! v' I1 M0 R1 x% _
) }: K6 q/ T/ W
Str := callfunc ('checksenderpowerwearitem');
3 w' x% C5 |1 y
iCount := StrToInt (Str);
" b0 }# t5 f* D6 R, I2 `4 @
if iCount > 0 then begin
' E, ]) ?5 a$ A7 k& A% I6 L
print ('say 请先脱掉带技能值的装备!');
M: e7 r' {% H" W4 k' Q
Name := callfunc ('getsendername');
5 m( V C/ Z, I2 t! |
Str := 'movespace ' + Name;
, \$ W9 A. }# n7 l; j9 G
Str := Str + ' user 49 106 55 100';
( A7 j6 ?: w) N# W! U
print (Str);
' v! @& W) U/ X9 M
exit;
* U l$ S/ H0 `# Y8 T! `
end;
) m, e5 t2 M* ^3 Y
Str := callfunc ('checksendercurusemagic 0');
( f6 J7 o( Q; g: A- [
if Str = 'true' then begin
9 m0 D, z, e/ I: V0 }
print ('say 选错武功了!');
3 Z9 Y8 Y: {4 V' y: m
Name := callfunc ('getsendername');
4 ?) U3 D1 u/ V4 X7 h; I4 S5 }) }
Str := 'movespace ' + Name;
3 {) Z/ a- A/ w
Str := Str + ' user 49 106 55 100';
: q( h- V" r! o8 S; `
print (Str);
& l$ s5 l, R9 H8 s( l! z0 h
exit;
' _9 w, a5 B/ t# l6 l. B4 }
end;
& a M) L( ]: m* {/ A# s
Str := callfunc ('checksendercurusemagic 1');
6 j$ x" \( J7 N. ?, C- ]& T: q
if Str = 'true' then begin
U5 H" T4 K8 K8 e
print ('say 选错武功了!');
3 \; }: C6 V" D2 J2 C- r) T
Name := callfunc ('getsendername');
* Z& O# q4 e. W
Str := 'movespace ' + Name;
8 l1 `8 [* {: E3 j; s, t
Str := Str + ' user 49 106 55 100';
4 \1 W- T+ ?# J
print (Str);
7 g# F$ m3 R6 A9 U1 v, A
exit;
I5 F5 Z' k0 o6 u) b0 X" [
end;
# Y$ M* U: W$ D0 R; t: A
8 }/ Y# d$ p0 }6 Z3 e
print ('directmovespace 一级牛俊 npc 52 20 18 0');
^( e; S. x3 ]. |6 m
* |- _: g) M. Q. ^
print ('commandicebyname 一级牛俊 npc 500');
- D& @& K9 i# G0 N5 U S+ g' e
print ('setallowhitbytick true 500');
/ A7 F/ G7 d( u. v- g
) f6 X5 M" Y$ _8 ^
Name := callfunc ('getsendername');
) V2 n* r+ H7 n9 W t
Str := 'commandicebyname ' + Name;
" @2 C: x8 ?. P2 u+ W+ A+ t& k" O
Str := Str + ' user 500';
+ F0 @2 Q+ j6 W2 x; Z4 U% V( c
print (Str);
) O. l6 G7 z+ H0 c0 x }
Y4 @& t K" z9 }( Z: S! a. y( ^; w
print ('senderrefill');
7 e5 y( s! {9 L0 w
* J; h' w" S2 I
print ('say 10如果10秒内不能将你搞定 50');
2 `9 s: Q2 s3 v* q& e& [0 ?
print ('say 就算我输! 400');
( b5 {+ r! ~# Z/ ^
exit;
) e+ I/ E2 O2 G' c M+ m$ P8 ^
end;
0 G9 o2 g3 }. I- k5 p% @
end;
3 q! N% v% a4 x1 k3 K
q" N( K' g" x) S. a
procedure OnCreate (aStr : String);
; B/ {7 z; q6 v
var
4 k$ F- w# b* c2 H
Str : String;
3 Q! L! |1 f% n$ b6 w- ~
begin
3 m4 a4 ^* g$ J+ t1 N
Str := callfunc ('getsenderrace');
, V6 h, m4 y( @, }) t" k& g
if Str <> '1' then begin
w7 t( f' s A. o y& ^$ l2 D
exit;
( e0 P1 H* p9 v3 a8 s
end;
! B# K& Z% S, i1 z) d F
9 P6 g( t9 V( |
Str := 'showwindow .\help\一级牛俊.txt 1';
4 M- f" Y5 }: v$ w, u
print (Str);
/ a, I {. Q9 a! u# v
exit;
& ?6 A8 W2 A9 }& `7 V
end;
, v& ^: s; f5 t5 L+ u0 I; }& i/ J/ D
+ ]# H. \! @# l$ g U* W& O
procedure OnDie (aStr : String);
' G; V7 m* o3 u6 K
var
: d3 s! }: k' H# E9 w! e/ A7 M
Str, Name : String;
/ s, p/ {3 _% X3 _6 A
FirstQuest : Integer;
6 ~1 Y! I- h. R
begin
7 Q; r+ f+ @5 f
Str := callfunc ('getsenderrace');
m- y# I8 D, h6 ?6 b! Q" U! g
if Str <> '1' then exit;
, w$ Y1 u% ^* Z0 i! }$ W
+ {" K1 u! B' w0 z7 |
Str := callfunc ('getsenderfirstquest');
8 z- l! ^ O% p* d. X
FirstQuest := StrToInt (Str);
7 ~( y$ q. o7 i1 |
/ m; x! W$ l; O/ |8 o. i$ P7 X
if FirstQuest < 4 then begin
$ q" g% t( F5 q
Str := callfunc ('checkenoughspace');
+ P# M0 b2 N* P, X# _3 h1 B
if Str = 'false' then begin
5 y9 ^5 X* N% a( n! Q1 u' }' w3 P' I
print ('say 物品栏已满...');
$ D2 r5 o4 U" _' A- c
exit;
! \! j1 R8 M1 c; C+ {3 o
end;
0 A* C! G: h; ]" Q* h$ V
$ F: i2 S0 T f! h& C# R9 E' H5 c
print ('changesenderfirstquest 4');
7 B; [% ^: t* P( f- ]( S+ i; c
print ('putsendermagicitem 新手训练大斧 @一级牛俊 4');
. p* L% l. i% J+ S' q
end;
) p0 | B: f3 \+ G% l- [
; d& |9 E0 F, ^% K9 n# J/ o. J
print ('say 什么_不敢相信!! 100');
( ]- e4 c6 q! c* |1 z D
& [4 ]: ^4 @3 r# V' l% c
print ('mapregen 53');
" V6 G4 {0 Q. {/ `( A; d
3 M: ~: X# y" U1 w9 @5 j
Name := callfunc ('getsendername');
- X' U5 A. C+ y8 k8 e* |
Str := 'movespace ' + Name;
Z3 ?5 n( q- [' F [6 ~
Str := Str + ' user 53 17 18 500';
2 w u! u6 \/ q: W4 E5 b4 M8 h
print (Str);
! O" F1 P& |; X
end;
4 ?8 D) B/ }, r$ d c3 h+ m' J
# y ?7 M5 J2 L
procedure OnChangeState (aStr : String);
4 z1 u1 O' S/ V& K0 @, Y
var
% O' `+ I {) W4 H# |$ R* c
Str, Name : String;
& [# s) S) e$ L- w# r
begin
% Q& t# ^4 P$ {8 Y* J
if aStr <> 'die' then exit;
6 J7 C8 u+ Y; `6 q6 ]( j
4 Q0 J' t0 ~* s( ~7 `# P
Str := callfunc ('getsenderrace');
7 L& w' @2 |# N
if Str <> '1' then exit;
* s* g U! Q# Z% ~ h3 m. R" P: p7 x' D
7 w) `. u% j7 Y4 b; f+ i' S( c
print ('say 领教了吧! 50');
+ W; i- Q! Q- _- {) i+ E5 U) C
print ('say 差远了... 400');
' U' d! l0 X" Y: _
9 L8 G8 ?& w. b! O7 R- }* O
Name := callfunc ('getsendername');
# O* ]5 D8 @, `2 M, ~
Str := 'movespace ' + Name;
7 H7 ` m$ k+ [" z, Z1 V
Str := Str + ' user 49 106 55 600';
! q# R3 _; n5 x# ^& j
print (Str);
0 X- @ m1 c6 v1 d
end;
4 w. K7 m& @. A. V' T6 b
1 Y5 L+ @7 Y, g( Z0 T2 y
end.
( U0 p% N4 L3 T/ R. D( X8 S1 l4 e
----------------------------------------
- l9 ?) O$ S) l+ _: R- ?; _) N
unit 一级雨中客;
6 d% l8 M3 A" s& J& ] p; k+ E
8 x5 m6 {0 U( ~7 F1 C
interface
# K3 |# Y4 ~' P! }( P
: n0 j$ M/ Q, I, M, C8 q: w
function GetToken (aStr, aToken, aSep : String) : String;
* Y: d5 D/ e6 `
function CompareStr (aStr1, aStr2 : String) : Boolean;
& o, n4 K: H% E
function callfunc (aText: string): string;
- `( W2 m+ \3 S
procedure print (aText: string);
" q5 z4 ?) \2 e& m/ H
function Random (aScope: integer): integer;
1 z$ L8 M$ d- u2 a
function Length (aText: string): integer;
) V3 W# i" T4 ^3 E) q
procedure Inc (aInt: integer);
- k8 m3 x- I$ _# d5 k! B4 l3 ^
procedure Dec (aInt: integer);
) N' j2 z, S& I% e u% V) V
function StrToInt (astr: string): integer;
5 M; V" o4 @- b. A* t& P8 J
function IntToStr (aInt: integer): string;
5 M1 w* t1 J6 X% i
procedure exit;
4 ?" S C; n% w: h
. L8 U/ M, d" R) q" Q9 q; L( C0 p$ ?
procedure OnCreate (aStr : String);
' w L! b$ f! d
procedure OnDie (aStr : String);
' Z4 j+ w. p$ N6 ^9 J. @
procedure OnChangeState (aStr : String);
8 {- W& P7 E" j& d" E
procedure OnGetResult (aStr : String);
. j3 D' b$ H9 c/ m9 B# t% x
: H) Q- a+ X* A# K5 ]2 }- s
implementation
4 @% p& T- z4 d5 M! `) R) G
. l4 |5 `; ^/ G( f( y5 t5 O
procedure OnGetResult (aStr : String);
! c' r( O, a! E* t# G, ^/ G/ |1 D7 H
var
, A8 V3 ], z' S C
Str, Name : String;
( w; i7 `5 N& W
iCount : Integer;
: q! u9 T' q ~1 z
begin
8 `% T) K8 K. S2 x1 }! V. ?
if aStr = 'start' then begin
8 x: ]9 j3 B/ t+ C' {9 L. l
Str := callfunc ('getsenderserverid');
# g9 N$ j* e0 c5 W
if Str <> '53' then exit;
* C, W! Y) X- a, k( H' M, p
: R; f- k, i% c& {! T, s
Str := callfunc ('getsenderrace');
" p* ^! T, z3 f
if Str <> '1' then exit;
: O: u$ `3 d( J9 O0 e, v: r- X: y* R
9 A& ?' z1 j3 D. L
Str := callfunc ('checksenderpowerwearitem');
( _- N Y @9 F
iCount := StrToInt (Str);
8 C J0 x) y+ }6 U4 w7 L
if iCount > 0 then begin
# d) S6 f2 v' @3 E) s. R8 w1 p8 Z
print ('say 请先脱掉带技能值的装备!');
) I5 V; M2 N' M) ^* l8 S
Name := callfunc ('getsendername');
% q ^# |1 _, y2 L1 y
Str := 'movespace ' + Name;
& n5 l! {$ x$ j6 J4 F! Q8 O# d8 b
Str := Str + ' user 49 106 55 100';
2 O n% c4 K9 Y" l( ?# `
print (Str);
( G; o. j/ y1 A# U4 F8 a
exit;
" z2 c8 U& G% u- e' n
end;
% e* V$ j2 K! y) c
Str := callfunc ('checksendercurusemagic 0');
% M+ _% p8 Y: V0 O& x9 n: u
if Str = 'true' then begin
! f8 e0 K& J0 A( P! ^( ?
print ('say 选错武功了!');
: p4 J/ r1 m" ?0 x% P
Name := callfunc ('getsendername');
$ k0 B5 i) ~: [7 o" T
Str := 'movespace ' + Name;
* T5 V9 Q* q& y3 ^; h# m
Str := Str + ' user 49 106 55 100';
$ }! S6 z" h2 v& K
print (Str);
, G2 h6 X K( A
exit;
1 ^+ A+ Q4 e) P; E+ @5 D1 {
end;
# c+ S' I" z) m7 D, r
Str := callfunc ('checksendercurusemagic 1');
/ J% b B! B: D$ Y# d6 }
if Str = 'true' then begin
9 O# L. z/ i; J" }% S8 U
print ('say 选错武功了!');
" L; w7 C9 |: V, {: k' V0 g- H
Name := callfunc ('getsendername');
* f# R, w% R d, L$ c4 X
Str := 'movespace ' + Name;
+ c7 }8 R+ ?0 M$ p9 R$ k7 S) _: [
Str := Str + ' user 49 106 55 100';
2 _# b {+ U1 B. W0 x" H& `7 O3 w
print (Str);
, M. t& L1 l( |" E/ y* f6 h/ r
exit;
. }" C* v, x8 h6 [& }0 @
end;
9 b, J0 U: p: _/ q* t! l
% o' i5 E0 s1 w" v- Y6 M, E2 q! ?
print ('directmovespace 一级雨中客 npc 53 20 18 0');
3 c2 x, o5 o8 A+ L, @9 } ?+ W r
; l) ]. D c, M9 d7 Z4 i- C; e
print ('commandicebyname 一级雨中客 npc 500');
1 a- ~* t# ~* ]8 f+ N! j. ~' t5 j
print ('setallowhitbytick true 500');
5 g! ?- n j" E6 L& v7 u
: ~3 w0 T C: E6 s7 O Z6 \/ ^
Name := callfunc ('getsendername');
# N/ y; R3 {( V7 [/ f* \
Str := 'commandicebyname ' + Name;
5 N' e1 j0 C) P3 C* S! q
Str := Str + ' user 500';
! q% b6 ], R# m: a, V @
print (Str);
+ A. N" d o# Z. ~: j3 Y9 A3 C
/ z* H2 g: M" }# X3 V- B
print ('senderrefill');
3 c1 s2 w( Q2 R, {3 B' d+ b/ ^' u
8 L% b. l5 y1 X) V# a+ L* t5 u, g
print ('say 领教了 50');
7 x. }0 ?+ \( `% v, d
print ('say 开始吧 400');
+ T8 T( M* ^6 H7 g6 z8 J
exit;
; P' u# h& W7 t! ~1 Y/ `
end;
4 [3 B+ }* u! | |
end;
6 Q# x. O! [5 |% `! h9 s) ]6 R
0 e9 h d3 f5 x- D
procedure OnCreate (aStr : String);
: o6 t) [( K; _$ C1 ]. z
var
O9 d) F% E, Y( T, a# m! \* x& w
Str : String;
! \% _# M. ]. |! w& |( n
begin
3 q* d8 x4 j2 \1 C* o
Str := callfunc ('getsenderrace');
- m7 c* ~ B8 O7 g
if Str <> '1' then begin
" K1 T; q; q r2 j
exit;
7 ^" p! Z8 A( N! q' h. N
end;
: w6 x! Y3 L. L+ G3 L% m$ \) Y
% Y4 H; j) _1 _
Str := 'showwindow .\help\一级雨中客.txt 1';
6 l9 U8 U9 V# }$ _ d
print (Str);
' a/ i- S: K5 K9 q8 G0 z% O
exit;
" z) w3 a; J- C9 o& V' `3 p, t1 m
end;
- v$ Z( W5 P9 N i" D7 T/ l. A& f, {
- A+ S$ `) e1 {. U: y( a6 @
procedure OnDie (aStr : String);
- e2 |& I/ ^% N
var
. T: Z! \3 B; a
Str, Name : String;
0 @* o/ U! y( i9 X
FirstQuest : Integer;
( O( G$ p1 D5 H* J J
begin
Y' o8 T4 W& N8 T9 \2 n J
Str := callfunc ('getsenderrace');
; A; [( J& F- K" `" V3 B
if Str <> '1' then exit;
) \% W Z' V$ ?( H6 |" s
. m1 `/ ]/ O) z2 k0 d- v4 o' b
Str := callfunc ('getsenderfirstquest');
. q* I1 N5 Q2 G$ L ^( v
FirstQuest := StrToInt (Str);
( R& G e9 b" s, W' C
$ ^4 Y8 Q$ b& n7 j! N% M+ I3 ?
if FirstQuest < 5 then begin
1 C) i5 F6 }! I1 x# V
Str := callfunc ('checkenoughspace');
) z% k) m4 Y" ~ G7 j* t
if Str = 'false' then begin
3 P. ? F4 c8 p$ g! B9 ?6 G6 [
print ('say 物品栏已满...');
9 S0 v8 ^1 y( F1 p8 }3 [0 W& t+ E
exit;
0 \" a C: r, P+ i1 l% k
end;
) @# B v) [) ]" Q, c4 i
+ G$ U, B; o" g5 @5 a; ^9 Y! ^6 _3 ^
print ('changesenderfirstquest 5');
1 v" v s$ i& \
print ('putsendermagicitem 新手训练弯刀 @一级雨中客 4');
" w. [ K( c5 O: R: K
end;
# `. f# g% g) L; I& Z! @/ G3 F: \& t
' s# \* v2 E6 m* n6 ?+ |/ U- S
print ('say 早料到了_佩服 100');
# N3 Y" I: i0 Q" g
/ P3 |4 n5 ]+ }
print ('mapregen 54');
# ~0 Q' t6 P% @0 P7 k- P
# ^1 m, D' |9 A/ h" v4 q
Name := callfunc ('getsendername');
, b, A7 z8 E- @# ?5 N' a
Str := 'movespace ' + Name;
7 a F: W- I# e; S
Str := Str + ' user 54 17 18 500';
7 c# u: R, R5 Z" a; m
print (Str);
7 U$ e) @. h( Z) [) s1 _3 v; d
end;
$ O" W0 x# g3 [! j
& a* w0 c3 T3 k# a% z
procedure OnChangeState (aStr : String);
5 J7 j: x& X% ]0 v: ~
var
& a& u+ [# J# E5 A3 f8 Q( Y& g
Str, Name : String;
! U: U8 H+ }) p" F; s( j
begin
n- y- m& w4 B- {1 ?5 H+ `5 e
if aStr <> 'die' then exit;
% d. `0 @2 y5 k9 E% ^, n# X
' |- E, l4 c1 e* }
Str := callfunc ('getsenderrace');
2 L% i( N/ G4 a& ]3 X$ `
if Str <> '1' then exit;
) [+ T3 c5 ~7 D+ i
: ]5 I% f/ t' L6 z5 `6 N, F
print ('say 不错。只要能维持几秒钟');
1 h! {" x" U( Q( y1 n
print ('say 到那时谁都不是你的对手 400');
5 g2 F& {9 @* X* \9 z, T6 I
( A# B/ l3 z S3 ~$ F1 \
Name := callfunc ('getsendername');
3 j2 e" \( \" j+ ]( X7 Y5 k
Str := 'movespace ' + Name;
- _; o, U! A( W3 I( V+ l
Str := Str + ' user 49 106 55 600';
) j$ e3 Y% [' L$ p5 a$ A: |
print (Str);
0 _, |4 I6 m+ Z
end;
+ z/ _ }$ }9 O. s+ W
' c5 ], w( Y1 v+ ~# }2 b/ G
end.
& K) x& @$ [" f9 ?8 B. D
% o8 c. w2 K! F a7 q l
--------------------------------------------------------------------------------------------------------------
" J% D: q0 Y0 I. a1 G
7 W2 ]9 H: \# z. F; V4 v
unit 一级老侠客;
; _# i% t1 e6 i4 H$ r
; d' t1 ?% [& ^6 C
interface
! i B7 z* o! e6 X
' u3 u* P7 S1 ]$ H1 L
function GetToken (aStr, aToken, aSep : String) : String;
* \. q! [6 I1 ?2 R8 W6 S( ]" B
function CompareStr (aStr1, aStr2 : String) : Boolean;
4 f7 p9 O4 t6 t+ ]0 Z7 K
function callfunc (aText: string): string;
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procedure print (aText: string);
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function Random (aScope: integer): integer;
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function Length (aText: string): integer;
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procedure Inc (aInt: integer);
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procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '54' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 请先脱掉带技能值的装备!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级老侠客 npc 54 20 18 0');
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print ('commandicebyname 一级老侠客 npc 500');
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print ('setallowhitbytick true 500');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 500';
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print (Str);
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print ('senderrefill');
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print ('say 如果你实在想比 50');
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print ('say 我将奉陪到底 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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Str := 'showwindow .\help\一级老侠客.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
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n, FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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Name := callfunc ('getsendername');
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if FirstQuest < 6 then begin
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Str := 'sendsendertopmsg ' + Name;
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Str := Str + '恭喜你,通过了所有的比试,获得【侠客弓服】';
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print (Str);
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
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print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 6');
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Str := callfunc ('getsendersex');
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n := StrToInt (Str);
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if n = 1 then begin
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print ('putsendermagicitem 男子侠客弓服 @一级老侠客 4');
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end;
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if n = 2 then begin
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print ('putsendermagicitem 女子侠客弓服 @一级老侠客 4');
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end;
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print ('putsendermagicitem 新手训练神剑 @一级老侠客 4');
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end;
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print ('say 佩服_佩服 100');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 25 35 500';
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print (Str);
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end;
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procedure OnChangeState (aStr : String);
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var
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Str, Name : String;
* A& ]% C- K% B" m7 Y4 U9 ~
begin
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if aStr <> 'die' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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print ('say 小小年纪_就有如此高深的武功 50');
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print ('say 日后要继续修炼... 400');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 600';
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print (Str);
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end;
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end.
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% `# P( K6 U. R4 t7 T$ l0 i$ I
-------------------------------------
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*************************************
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奖励物品代码:
: \' ]! s6 Y! y7 [) @
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*************************************
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8 ^; D9 X9 b. g4 ]
男子侠客弓服,男子侠客弓服,24,新手村擂台战利
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品,2,,,,,FALSE,FALSE,181,6,7,,,,1,1,1,,50000,,,,,,4432,4831,TRUE,,10,20,,,,,,,200,100,100,10
Y5 R2 ]8 H+ [! ~9 O4 J$ B
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0,,,,,,3,TRUE,4,,FALSE,,,,,,,,,,,,,,,
2 V, S1 H4 K8 b1 l' K* r- u
女子侠客弓服,女子侠客弓服,24,新手村擂台战利
+ F& x( g3 s5 ?7 x6 f3 u
# }" Z$ N4 M, Q6 i* P
品,2,,,,,FALSE,FALSE,181,6,7,,,,1,2,1,,50000,,,,,,4432,4831,TRUE,,10,20,,,,,,,200,100,100,10
/ K5 o: F/ M1 T6 l" l
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0,,,,,,3,TRUE,4,,FALSE,,,,,,,,,,,,,,,
3 o) r7 T3 f- R0 I8 n3 Y/ y2 L
新手训练拳套,新手训练拳套,6,新手村擂台战利
+ }! ^2 b( q+ s3 G# B
* y: r) ?2 a- V
品,1,,,,,FALSE,FALSE,361,9,52,,0,0,1,,1,,50000,50000,,,,,4404,4805,TRUE,20,20,20,,,,,,,,,,,,
) l: L; }" }1 n% U$ e; P# R0 p
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,,,,4,TRUE,3,TRUE,FALSE,,,,,,,,,,,,,,,
4 M6 F+ a) }7 g7 O' Y$ [+ `
新手训练神剑,新手训练神剑,6,新手村擂台战利
! U7 F0 J4 r9 H: G5 B
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品,1,,,,,FALSE,FALSE,365,9,69,,2,1,1,,1,,50000,50000,,,,,4404,4805,TRUE,20,20,20,,,,,,,,,,,,
7 \ X, \! P: E4 x; |4 P; j1 G3 B `
5 H, j4 R, d5 [5 C- v- X9 n( A
,,,,1,TRUE,3,TRUE,FALSE,,,,,,,,,,,,,,,
" j; b- i' X" d8 A+ |' _( [2 n
新手训练弯刀,新手训练弯刀,6,新手村擂台战利
! u1 _/ h' x2 n! I6 H
! D' t W) G0 g" J% j7 q" c
品,7,,,,,FALSE,FALSE,113,9,2,,2,2,1,,1,,50000,50000,,,,,4412,4813,TRUE,20,20,20,,,,,,,,,,,,,
2 e6 m1 U+ y" B6 f) p2 ^1 b0 T
2 N6 |. H# v$ y" d5 V0 \' G2 V* J
,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
- G: R/ I; s7 g& E- @
新手训练长矛,新手训练长矛,6,新手村擂台战利
3 [$ [* T |7 M6 s1 l& I
0 y4 P% J, M0 R+ _) c; @7 ?
品,6,,,,,FALSE,FALSE,117,9,45,,3,4,1,,1,,50000,50000,,,,,4435,4834,TRUE,20,20,20,,,,,,,,,,,,
' G/ v4 F1 p4 O2 @; z9 a v
. M5 x. \/ G. d. O
,,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
$ g6 K& `# @( L& f. J$ d8 Z
新手训练大斧,新手训练大斧,6,新手村擂台战利
7 f/ ~# C8 c3 D* U% o# d
0 |) L& c5 F# r% R# s
品,6,,,,,FALSE,FALSE,95,9,12,,3,3,1,,1,,50000,50000,,,,,4415,4815,TRUE,20,20,20,,,,,,,,,,,,,
0 D) [0 e! q& Q3 I& B% G! [# M
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,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
* Z2 a3 }0 e& A2 t7 M
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******************************************
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