门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 " m1 |/ O9 @: w1 D W9 Z4 K
- n! l4 Z9 c% j" Uevent文件下是 , m& r% S" \$ N, ?7 u
! O" U& g% s- x" E( `0 b zBattleMap.sdb 加入
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. x' k8 b) V' {' }: E7 RNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,* c4 d/ p2 h: V, X! @) T0 M8 `
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,) O9 B9 \0 y4 P
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,3 S+ V; t/ a0 H3 T7 k9 { I1 {% w, u N
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此处的 紫焰世家 和 啊 为 参加门战的门派名字 6 _, b. ~2 i; w
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Init 文件下是 5 X0 T( a/ k: C) V) Z1 m, W
2 u* Z0 O% n; m* Y: _1 R% _Monster.sdb 加入 , x' m1 s( S. C& ^, I2 S, h3 s
0 D* n% l/ I( ?5 O, q, _* K9 v8 T, EName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
+ ?. @, Z0 u; M9 P$ F门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
u: v6 G5 y' K2 {3 x门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,0 g7 H9 c9 N P( J$ T6 K
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map.sdb 加入 7 t5 w( @( {3 d! v: e$ y
3 c B8 ^- Z' l0 O95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,# l8 Z- q) L* {
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7 f8 B; V6 P M& J3 \3 h, r( F* V* \这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下& x3 ~0 Z i3 X3 ?
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Item.sdb 加入 * l b- Z8 L# {6 F2 I3 b
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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Setting 文件下 , v! G5 R5 D+ ^2 T. |! [' R/ @, q* `
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CreateGate.sdb 加入 % ?1 ^5 _2 a9 p8 S
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
7 A$ H8 N9 X9 Z% l, E173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,- S0 q! d" ~% e$ `' _( G B4 F
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CreateMonster95(或170).sdb
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) U7 l; R! q9 r2 }) c/ T3 JName,MonsterName,X,Y,Count,Width,Member,Script,
. L4 o/ A6 x" j5 O* M7 b. }1,门派剑令1,56,52,1,1,,,
3 j/ }) r; i5 A% y6 D: j F( U2 F2,门派剑令2,105,101,1,1,,,
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7 m5 R! S0 A8 PGM 命令是 3 V0 |- c5 q5 T
1 v- @$ v) R) e5 [1 N" j; G- X2 v( T门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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