千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 0 r, }: B; s9 D; c2 |
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用)
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声明部分
0 r4 j8 G. `4 l9 `1 `//二种声方法均可
$ A4 B$ n: z9 ?. I//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; 0 G, Z. G w; `1 e, T
const gamestr : array [0..127] of byte = 1 e0 N& |( B( o
($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A); 2 M+ {& k/ ?. q* K- C5 l
# P- z8 [, Z' d5 I- V# S代码部分
7 L( j F. W( Rfunction decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密
9 _& i# b5 v- U% L' i, p9 C3 ?var
8 s+ G$ v. ~+ |- b* s( _ a1, d1: byte;
/ E6 X0 j# m; y y4 y7 d8 t* z4 @ j, count, di, si :integer;
7 G, M4 _9 |* u) I @9 gbegin % B; l; x( [" Z
decode := len div 4 * 3 ; //返回解密后数据长度
$ K0 I- B/ I# o5 D j := 0;
" B/ R) I% k6 v( R while i < len do
3 m) j0 f! \ _) j4 b begin
; C' V" X5 D4 h8 b4 i% h d1 := byte (inchar[j] ); % {6 ]3 c/ ]: B/ l
if ( d1 = $3B ) or (d1 = $7A) then " p8 _ l0 A) D
begin # H K5 Z; P. d) | H/ m: ^
end; 0 Z) G( b, @+ D& C3 L8 ~6 H3 e8 ]6 _
d1 := d1 and {&content}FF; ( g4 k# d8 l- i9 T' Y) _0 V, s$ h7 h; E
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); 7 P2 [! e% }2 _$ v7 e2 w0 z2 Z
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 . T4 N2 a4 t9 e9 n6 z
inc (i); 2 a+ ]* p1 J; b1 x: }3 r
end; 6 A7 d$ | ^% v" O6 `9 q/ x9 U
$ O2 w1 }3 g9 ]1 p di := 0 ; , r/ b6 [8 v- Z% b. p
si := 0 ;
( \) p! m4 ]$ v5 E count := len div 4 ; //循环次数
; A0 ^" {: y% v6 a6 Y) ] for j := 1 to count do - s2 }/ w5 }' a& \. E- d
begin 3 y6 v# w7 k9 Z7 n+ f. N0 _
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个)
( b+ d1 O9 t- W' [# @3 Y( u3 { a1 := a1 shl 2 ; 1 s3 E& t: C+ f1 M
d1 := ord ( inchar [di + 1]);
' p2 G! {$ h7 q$ Z# q4 \2 x d1 := d1 shr 4 ;
$ a+ f' C( g' I1 w+ t3 z a1 := a1 or d1 ; ! i. Y% X& w Y4 [; c: `8 ?9 b; Y" z
outchar[si] := chr (a1);
3 R9 G+ k8 {# E, x$ t
: p* x0 z; s7 m5 d4 W3 G a1 := ord ( inchar [di + 1]); 6 B9 b" V& ]) c: }+ Y ?8 R( M6 I
a1 := a1 shl 4 ;
# f# R6 N: v: f8 J d1 := ord ( inchar [di + 2]); ( F6 E: L' o/ V; |7 a1 X; L
d1 := d1 shr 2 ; & L7 m1 w. t6 h) {9 ?2 L; s
a1 := a1 or d1 ; 5 G* |% }) \. r. H) d- ?
outchar[si + 1] := chr (a1); ; t, B" D/ C, K4 }4 c2 Y2 }, R
2 W8 D5 t5 j5 c% X6 z w a1 := ord ( inchar [di + 2]); ; O9 n+ j% l. k* E4 }: l1 n
a1 := a1 shl 6 ; % I1 }" s- i/ `
d1 := ord ( inchar [di + 3]); 8 |7 G( O; u, W( W
a1 := a1 or d1 ;
# j7 [( p4 G) { outchar[si + 2] := chr (a1); ! z: z2 L+ c7 T- } n! s" D
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di := di + 4 ;
, _+ R2 ~# i" x4 ~ si := si + 3 ; ; |7 T/ K) F8 s5 S3 U4 w9 y+ x- B% K
end;
+ Q1 v+ ~1 n5 }4 M Vend; * V: r$ M- ^6 ?
# x; W+ @- {- i' b! Dfunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密
! R3 [9 F" D' E6 u3 _var $ s! g* W/ d$ x+ w. V: D0 e1 Y# j
a1, d1 :byte;
9 U/ {; P: r! K7 J& F j,count,di,si :integer;
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% O8 q$ a& l! C% H! [" q+ Mbegin y: k4 j" i. w7 A# E& e
encode := len div 3 * 4 ; //返回加密后数据长度
' b( Y' Z5 ^7 Z; j8 ^8 {0 W di := 0 ;
& o% m1 ?" T$ J si := 0 ; 0 ~9 _3 Q, u+ b2 v! t$ c6 e
count := len div 3; //定义循环次数 3 U9 G5 M* b2 a/ S" J( Z1 a- q
for j := 1 to count do + K3 \. T6 ^7 p( f
begin " O/ c3 e/ s$ Y: J
a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
& u! T4 {7 z) M a1 := a1 shr 2 ;
# g, Y3 O; s2 H2 c o6 N$ a: T. d outchar [si] := chr (a1);
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# e* h4 J# o) F8 z/ ~5 B/ S a1 := ord (inchar[di]);
$ W! d& U8 h* G7 c* Y1 r$ ? a1 := a1 and 3 ;
; [# z; ~4 j4 d& I$ c$ M. k# p a1 := a1 shl 4 ;
7 D6 D o( t3 M I( w8 @ d1 := ord (inchar[di +1]);
5 s9 q8 Q( m) @0 l9 k( g; s" G d1 := d1 shr 4 ; ( Y6 y# L. n; b$ P% S5 {
a1 := a1 or d1 ; 5 s2 t/ Y8 I4 E
outchar[si +1] := chr (a1) ; ! `* r: w9 ]/ R2 l5 z
7 q) T( t |4 F y* G5 w! _8 f u a1 := ord ( inchar[di + 1]) ; }' j* X1 S2 A/ n7 Q: D
a1 := a1 and {&content}F ;
7 ~1 N: K4 W- I; G+ A3 G4 m a1 := a1 shl 2 ; ' g# T8 K& o# C: R
d1 := ord ( inchar[di + 2]) ; $ ^, i% r# |. E: x* c
d1 := d1 shr 6 ;
" e1 z8 Z4 J% [' n' s. |0 M a1 := a1 or d1 ;
6 E) `0 N- l/ }" ` outchar[si + 2] := chr (a1);
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a1 := ord ( inchar[di + 2]) ;
7 s6 n5 _5 y+ f- N0 c4 h a1 := a1 and $3F; 7 ]% x0 N6 C0 `$ a
outchar[si + 3] := chr (a1) ; # _- }% Y. A1 k# ]+ \3 M" n6 [5 b
8 w0 N' T) }/ Q //第二次转换
: U, E& c. \7 i! o) i d1 := ord ( outchar [si]); //第 1 个
4 N' \) y" x; P! F$ v8 v d1 := gamestr [d1]; + x4 m$ @7 t0 l# [5 d/ W' v
outchar [si] := chr (d1); 5 l: o1 f% {+ J9 ?$ J3 {$ ?
2 l+ \6 }. Q1 [% P' \
d1 := ord ( outchar [si + 1]); //第 2 个
; m7 Z$ d0 [4 N7 ?* p: K d1 := gamestr [d1]; : T. _5 b) t& N. t: p) a+ `& }+ y
outchar [si + 1] := chr (d1);
% \: f! |4 v# F" D3 Q
. G% |% `2 f& l0 H: R# a1 P: c) t d1 := ord ( outchar [si + 2 ]); //第 3 个
. X0 r6 G7 x8 u) B' f: o8 D d1 := gamestr [d1];
& F3 V6 Z0 J1 m- z) t outchar [si + 2] := chr (d1); 2 N, d5 x8 [+ o2 Q' X) k% f
8 Z. G# [0 [7 u: j- } d
d1 := ord ( outchar [si + 3]); //第 4 个
$ Q$ X8 ]% e; K d1 := gamestr [d1];
" R6 d1 {/ X; S0 B0 V. r outchar [si + 3] := chr (d1);
" W# v9 h1 W8 C2 C8 A _
( t) F% ]" p* C, A0 H di := di + 3 ;
6 `+ b) [9 o. b& M, @" ~; g( @ si := si + 4 ; 4 U# h' Z7 F' B
end;
+ A- E3 u2 K( u/ h& G( C8 cend;
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