在 tgs1000\init\npc.sdb里加
- P+ G8 `4 b$ P( F& U, Z奖品兑换员,奖品兑换员,0,,,,,,,,,,62,81,235,0,0,,,,20000,0,0,0,0,,0,,,,,,,,,,,,,,,TRUE,
/ |2 N# Y& X0 r* T在tgs1000\script文件加里创建一个文本 名字:奖品兑换员' a ~: T, H; S9 B* ]
------------------------------------------------
( o7 l' a5 G& }2 V+ k( Funit 奖品兑换员;, y9 M( r2 T2 a+ }- ^
. S1 y2 ~8 @* ? L0 U5 I# finterface
/ `) P+ k. I+ s9 N& {+ ?9 o' m; ?9 b0 A) s: L
function GetToken (aStr, aToken, aSep : String) : String;; u2 p$ J6 G; d! l6 M# f
function CompareStr (aStr1, aStr2 : String) : Boolean;9 h0 N* M0 \8 N/ u' W
function callfunc (aText: string): string;
( @; g* |1 |& n2 s( } U1 _procedure print (aText: string);
, X: I" V1 x6 J, L* T0 ^( y( L* rfunction Random (aScope: integer): integer;
! F. [& f% j7 {7 cfunction Length (aText: string): integer;
$ Y/ w' ^5 v& w( I& j' A! Aprocedure Inc (aInt: integer);
. z. `, D) P. v: g* d" A1 u hprocedure Dec (aInt: integer);
, f8 @& \' |0 d0 @& ufunction StrToInt (astr: string): integer;( p/ j+ ?) H* v) I& [4 O
function IntToStr (aInt: integer): string;0 O+ t0 b7 B5 ?7 N' H1 N, }5 I/ g4 P
procedure exit;
% u) `7 I6 c/ Rprocedure OnGetResult (aStr : String);* ^& J! \* Y# h; j' w9 B
procedure OnLeftClick (aStr : String);
3 K8 a# L' ?& bprocedure OnApproach (aStr : String);
, A# |6 n! J" S! }+ ^# ?4 iprocedure OnAway (aStr : String);
0 l! }+ v" K7 d1 eprocedure OnArrival (aStr : String);
. V% W# _ D/ o7 q0 Q8 b1 \var
" b8 n1 z% N4 M! Q+ YiCallCount : Integer = 0;
; M, s; n! w; w+ j+ I6 W% jimplementation
2 m' _ Z h8 j# H: W' [procedure OnAway (aStr : String);' K4 g0 [* H& z! q/ ]! X3 U
var
W/ G* L8 I- R: W Str : String;& J; Y( K1 P' D- ^1 n& p8 a2 a
Race : Integer;
6 Z7 o5 W5 s- u6 Xbegin( J9 {% \$ T; E9 e9 Q" z x! d
Str := callfunc ('getsenderrace');
, d( l0 t) a5 e5 D/ \ Race := StrToInt (Str);
. }# M$ @1 n0 G/ [4 D if Race = 1 then begin
7 k6 J8 m7 q9 [ print ('say 拉拉拉拉,贪财老人来喽...');" A8 f$ w$ e8 r- [& o# X( }7 ?3 c
exit;
k) v3 P- z, E5 I& l9 A end; v, g) t& o1 M3 r3 C
end;4 ^$ h n. ^7 e. b/ ]9 x- m
procedure OnApproach (aStr : String);
% Y# v! a3 Y; m0 x& |* o' Hvar9 S4 s! q* {1 _2 C, @8 x
Str : String;+ U1 b' L! P% c0 T- t) z5 p0 e6 Y
Race : Integer;
# q6 q3 V5 ~. @: L' e6 _5 @7 Y* bbegin3 _0 Y$ u" t/ X: B b# @
Str := callfunc ('getsenderrace');) p1 }. ~5 M- R. A$ f" ~! l
Race := StrToInt (Str);
4 ]% I2 ?5 g5 f ~ if Race = 1 then begin
& w) J8 i, M* P print ('say 各位节日快乐...');
1 G& w4 \( k0 J/ x. C8 j exit;
# H8 y4 P8 a+ ]! E) ]$ F! j end;
8 z u; ^$ F4 n9 t1 k3 X8 `, rend;
4 t- w& d2 V! l H& B5 n0 Jprocedure OnLeftClick (aStr : String);' |( Q/ i- C- }5 U) `: }
var
0 [% ]$ q; V& }) x8 `. ~% \ Str : String;8 i' H+ x1 J( B; _% r7 `3 L- W. a2 ]; [
begin, h1 e- C; }; p# e. B" Q* a
Str := 'showwindow .\help\奖品兑换员.txt 1';3 K2 Y# C: e3 _5 H
print (Str);& ~8 o# _8 W- o3 H6 h
exit;( I2 C: p" b* T' j& T
end;" X: s( r. G h" u
procedure OnGetResult (aStr : String);$ u# C. z% k/ A2 V! O# ?1 B
var& ~8 j) T5 n$ E9 m
Str, Name : String;9 T5 B3 ~3 e$ S6 {" J/ |2 {. q
iRandom, iKind : Integer;6 ~5 g/ `4 R( g! w
begin& i( K) @0 Y. z7 @7 u0 n+ [- v" [
if aStr = 'jinyuan' then begin, L/ ?: Z1 Z2 v
Str := callfunc ('getsenderitemexistence 金元:5');
; F$ R, o% e( P1 I5 w' X if Str = 'false' then begin# ?- Z$ v6 c4 m/ i
Str := 'say 哪有免费的午餐?拿5个金元来!';
' r6 D. m9 r: x- L. I. V$ L print (Str);- ^" }0 b3 o4 A
exit;
# J3 `3 Q: q( _* w! V1 y6 U end;
" ^3 z# K8 B1 L) F if Str = 'true' then begin3 G& Z8 t7 s" R5 W# E
Str := 'getsenderitem 金元:5';
1 h6 i" W& o( A$ E1 F* c1 U) t print (Str);2 t1 P0 S" j9 Y& d8 x8 r
Str := 'say 小子,你的金子是假的!哈哈^_^哈!';3 B% u# c0 N" W2 y- ~/ |, p' @
print (str);/ \+ Z: Y1 [0 V9 Q; b$ h
iRandom := Random (5);* q' u1 L) C) G. x7 y6 w* n
if iRandom = 1 then begin
* V7 W2 M' W0 o+ Q3 X/ a4 g! F Str := callfunc ('checkenoughspace');
7 @" Y: w0 J# R+ L/ ?$ c- ? if Str = 'false' then begin+ u) K O4 r5 ]& V' o
print ('say 物品栏已满~');4 ]9 b$ A; f$ ]! B# w" J3 g2 w
exit;' e- O# d) R3 ]. t2 t) W
end;
' ^6 A( A; ?% o. g iKind := Random (29);* z* h; y' W M8 M& c$ P+ b) a5 }& J
if iKind = 0 then begin- A$ u- }: Z# N3 c/ E+ _3 R
Str := 'putsendermagicitem 男子英雄铠甲 @奖品兑换员 4';
+ [( P! l7 O2 |7 H8 O print (Str);
9 V" \, ?7 B- E/ F- N4 t end;
; z7 H; @. H6 I A2 ` if iKind = 1 then begin
3 n! }+ A- B) l" S7 J( Q. ^ Str := 'putsendermagicitem 女子英雄铠甲 @奖品兑换员 4';: N* ^. E) |5 @+ K3 `, r
print (Str);
G( C5 t9 |2 ~7 T% z end;6 M: Z M" d/ W! {
if iKind = 2 then begin! s" n8 }4 W8 b y' J6 x
Str := 'putsendermagicitem 男子英雄头盔 @奖品兑换员 4';
* X0 G; K% s+ S print (Str);
; c* E) d0 V: x. [ end;! |1 C2 Q# S3 t
if iKind = 3 then begin3 ~' w! c q* f8 i
Str := 'putsendermagicitem 女子英雄头盔 @奖品兑换员 4';
+ K4 K g# D' {! Z$ q/ q& `3 j print (Str);8 W j G' B6 a1 q0 \! N0 D2 P
end;& b: @6 B5 c$ ?3 l, o' X# D
if iKind = 4 then begin( f! I* O- {3 Y. V! x" s5 D
Str := 'putsendermagicitem 男子英雄护腕 @奖品兑换员 4';; T: s0 ]; P0 o: Q* ?* \
print (Str);
$ w7 W8 ^' ~% _7 A% ? end;7 b# S& K1 w- [' Z- Y( r5 }- _( S
if iKind = 5 then begin5 j0 j# o6 r: i3 q
Str := 'putsendermagicitem 女子英雄护腕 @奖品兑换员 4';1 e" [* o3 y, _) l7 M& N! [0 ?
print (Str);
* d' a/ E1 F: q7 r end;1 \. \5 H: \: W: O2 G
if iKind = 6 then begin' Q6 x0 _" T" L
Str := 'putsendermagicitem 男子英雄战靴 @奖品兑换员 4';: D, V9 e+ Y4 Y
print (Str);
6 a }- s8 [& U end;+ h2 T* g1 P& E7 B, b
if iKind = 7 then begin
$ y' Q4 s8 r, T) w7 }- U Str := 'putsendermagicitem 女子英雄战靴 @奖品兑换员 4';
; {( f5 q! I- C$ R( P! P& l print (Str);3 j1 q3 N4 T- Q7 O( D' J
end;- c& h2 q- _# p3 d
if iKind = 8 then begin, `* n$ y! ~, v R1 R
Str := 'putsendermagicitem 百炼三*戟 @奖品兑换员 4';
- Z8 U7 I, x: h* X print (Str);& }8 M' j5 f- L# V4 _
end;
' K7 V" Z+ {7 j% Z if iKind = 9 then begin
: U8 G: [& C! x0 g W0 v: \ Str := 'putsendermagicitem 百炼日本刀 @奖品兑换员 4';; W4 A- a1 ^$ a
print (Str);
$ o5 B5 P3 D# ~% y) { end;+ W: B' _$ r2 P1 o0 \
if iKind = 10 then begin
* F9 u& |7 C9 N8 E& Z Str := 'putsendermagicitem 百炼忍者剑 @奖品兑换员 4';
6 l4 i! I& q& q, @ print (Str);: g T3 a' V) t& s# h, Q
end;7 n0 z2 E, r. q& H6 ^# O
if iKind = 11 then begin7 x3 z7 Z! N/ R6 z3 v" u+ A8 F+ V
Str := 'putsendermagicitem 白骨魔棒 @奖品兑换员 4';8 e/ S$ F+ i( W" Z- c+ _: P
print (Str);, M8 d* b! l% L: x/ v
end;' K* ? m! y2 b! `6 o2 |" ^/ R5 Y
if iKind = 12 then begin! e2 l5 |: E" Y# d" m
Str := 'putsendermagicitem 生药 @奖品兑换员 4';) n; E$ P. A" }3 x9 r
print (Str);
! P% S: s+ P* c! N) L2 d end;
' W i, Z% j0 I( }" k if iKind = 13 then begin0 H% ^. t6 w0 R6 q0 @
Str := 'putsendermagicitem 男子魔人护腕 @奖品兑换员 4';1 \8 r* b. B$ V: R8 ~6 Y) t* ?4 ^, v
print (Str);+ m! M9 h& _" @! z; u c Z W8 e5 _
end;3 k- ?' n) K' S2 U6 e
if iKind = 14 then begin; F5 r4 E2 e& Z8 b
Str := 'putsendermagicitem 女子魔人护腕 @奖品兑换员 4';3 G! V! M% a+ y8 f+ u
print (Str);
2 |/ |4 u- n7 C; W2 y( H9 b end;
! i; D8 P3 |& Z- V( h, [ if iKind = 15 then begin1 u9 V: }9 \7 G% h+ }4 C
Str := 'putsendermagicitem 金币 @奖品兑换员 4';
6 L& E" |' M: M print (Str); g0 f& I* i8 D- y% ^3 ?
end;" @: `8 u. ^+ C0 {- S. Z% Y
if iKind = 16 then begin, D* H' O: V0 U9 I( Q7 i
Str := 'putsendermagicitem 千年水晶原石 @奖品兑换员 4';
7 `1 P6 ~; k% u x* C print (Str);
: P, |: E/ F& p4 c3 G end;
@8 L% S3 F! s* u; {+ i if iKind = 17 then begin+ ~. Z& X$ r3 u# }
Str := 'putsendermagicitem 千年水石 @奖品兑换员 4';- J+ |) n/ {0 n/ \1 N
print (Str);
' w1 c# J( M0 c/ } end;
4 S! B" E& ^. V, i if iKind = 18 then begin
0 O5 c3 e$ U& U$ [ Str := 'putsendermagicitem 象牙十字镐 @奖品兑换员 4';$ I7 L A# }" @0 c3 p( s& @8 o
print (Str);+ f9 c. ^; E2 w
end;
/ N' }2 m' {7 g8 F: Z' x$ Y* S9 e if iKind = 19 then begin
* C- k2 u3 H; j# I. q Str := 'putsendermagicitem 男子黄金铠甲 @奖品兑换员 4';
) { ~' ~" q @* v* | print (Str);
. ^( u3 R3 q& p0 W" a1 z end;+ Z7 g0 L+ n1 v$ p# q+ u
if iKind = 20 then begin
: E& c+ ]' R2 N. s$ e/ } Str := 'putsendermagicitem 女子黄金铠甲 @奖品兑换员 4';
. B& Y3 \) l% H3 V print (Str);0 e" F/ k) O; r, o0 H4 w: k; K
end;; C7 s1 g; S5 u' ~* Q* B
if iKind = 21 then begin( ]. G; g4 l: Q7 T
Str := 'putsendermagicitem 男子桂林弓服 @奖品兑换员 4';
* X% U) q7 |% g print (Str); f$ v# `6 j# O" |- w/ O
end;
! A2 x7 E2 C$ r9 `- t: {. I) M) [# u, G if iKind = 22 then begin9 X+ }& x0 Z2 B, v
Str := 'putsendermagicitem 女子桂林弓服 @奖品兑换员 4';
, F0 x3 _$ m$ n% @$ q9 [5 l& s. W print (Str);7 [" Z; E5 n) u! c; v
end;
, |8 f3 A+ g3 c. a if iKind = 23 then begin
4 d1 W5 X' T& {6 x! q, e% { Str := 'putsendermagicitem 太极明珠 @奖品兑换员 4'; j9 g( S9 _, C
print (Str);
1 H" x6 S: ^) a- `1 R end;
% |- \ B2 X5 z! i4 P& K if iKind = 24 then begin
$ w1 f ?# D) Z. A0 [ Str := 'putsendermagicitem 狐狸内丹 @奖品兑换员 4';
; V7 r; l I( Z% Q print (Str);8 x( Z5 y y( d d G ^ w. V' z
end;
& {1 ]7 ^! R( c4 g if iKind = 25 then begin
1 E1 f* P, I' i* a/ ?1 D9 l Str := 'putsendermagicitem 白玫瑰 @奖品兑换员 4';
. V) u# {# A5 ]5 Y8 X: U print (Str);0 L( f, m! M. f J' w* _
end;+ }9 t/ R% q8 t6 U i8 y- m; ]
if iKind = 26 then begin: O2 I) u; G( t0 d/ O+ r
Str := 'putsendermagicitem 红玫瑰 @奖品兑换员 4';
7 \5 Y- K) O4 V) P% M- o/ V' r print (Str);
" V+ {8 z# F& ^$ M/ G/ W1 A. ~ end;
* z n4 D) O" o, q& [ if iKind = 27 then begin5 L, x, y+ W0 w# w+ i
Str := 'putsendermagicitem 灵动八方 @奖品兑换员 4';; o4 r' ^/ }4 R5 n8 g" o
print (Str);
. h% }6 J& r% X( }+ Z; @# P end;
/ {7 u, y& C4 ^: n4 M# n$ M if iKind = 28 then begin
0 ]" H z7 f$ K+ `2 S Str := 'putsendermagicitem 男子魔人战靴 @奖品兑换员 4';- Y2 N5 ^ F; a/ i0 s" E/ X' T- j* w8 g
print (Str);3 {3 b* [1 y( t h
end;& I% O$ G7 V7 v3 q8 R# k
if iKind = 29 then begin. D9 n( _; k4 h/ U( I6 n
Str := 'putsendermagicitem 女子魔人战靴 @奖品兑换员 4';( U! E( j5 ]% r
print (Str);% a8 d9 }. `6 f9 {- d: w
end;
0 @: L# p1 Z8 N* K: y Str := 'say 本想趁机摸你两把,可你身材太差了~';" ^/ C' y0 k! W# n5 ~1 i. V
print (str);
& N- G- W5 S! y% I end;" Q: X) Z# @) G( l M
exit;
" n+ \! [* {0 H2 S end;+ e) z4 [$ E# J- K
exit;
/ l N2 T- i, T! L% m ?& O4 x2 h end;" `! A" w2 }6 I X7 u: X
end;( F9 @% B, o, t4 ]% x* C; U4 t
end.
7 K, o- J4 H# _1 L------------------------------------------------) W1 Y. N _9 G' S* ]0 |7 I
在tgs1000\script文件夹里得script.sdb里
9 \! y0 Q" b K9 W" u$ g1 I$ Y3 [最后一行加入& H$ x; \% y+ f3 b) B6 }
--------------------: A% O+ y* o: ~
130,奖品兑换员.txt,,
9 p+ X& k4 V" s, T# J--------------------
) {& V) A2 v( A- h然后在tgs1000\help里建个文本文件 名字: 兑换员
3 C0 N) e# Q$ W# w$ K8 P内容如下9 _: a- }8 Y! ?* h" _2 d! a
------------------------------------------------1 u% i @6 w& m& x
<trade>
7 f7 ]$ ?- [# c7 i, j+ T5 Z, [2 i. F<title>奖品兑换员</title>+ A; w9 {% a1 A+ S, u, Z
<image name=z81 value=235>4 X# v, F1 \* `4 {$ J9 K O& _
<text>
* K5 m3 k, u+ b2 W天下没有免费的午餐,努力吧!& [ ?$ i, j A' {/ k8 x
</text>5 M& q3 F+ o9 h7 m- \, F1 l
<command send='close'>关闭</command>
0 H- _+ t% X9 w# \$ U9 N) B6 v<command send="jinyuan">天下没有免费的午餐,拿5个金元来!</command>
- O9 F' U7 R7 F ~& m</trade>mand send="jinyuan">交换好运来,祝您好运</command>
; ~% |* [, O% O, N1 P0 G! j4 q. q</trade>7 H! J& B$ K: X6 e) T( ]
-----------------------------------------------------6 S" r, y: y L# U
然后在NpcSetting目录下建立一个.sdb文件,命名为:奖品兑换员$ K; [: b0 \$ `, W" u. A# b
里面内容写成:% a9 g0 }7 o8 G9 b! f
7 O; B8 S \! p' CName,boSelfSay,boMain,MainNumber,HearString,SayString,NeedItem,GiveItem,CountLimit,RecoverTime,DelayTime,
6 o( o0 q( f& Q' s3 a1,TRUE,,,,我可是可以换到英雄装备的噢^_^!,,,,,1800,
7 X' d! H/ j$ u-----------------------------------------------------5 y! E" {- |1 y
在tgs1000\Setting文件夹里得CreateNpc1.sdb里加
0 v( ?6 N8 r% z/ `# _-----------------------------
2 {4 V$ C7 T Q2 e/ w6 \104,奖品兑换员,524,474,1,5,130,奖品兑换员.sdb, 4 S c w7 k" z8 _% M
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