这个是强行全部删除,如果有人用外挂坐药,你就把他拉到你自己设计的地图里,让他在里面劳改。想删他什么就删他什么。
* U" Z$ N' D9 e- {- n/ B. k'getsenderallitem 删除玩家身上所有同名的物品。不论数量
7 i: m! y: B) l: f4 w; x! lunit 删除回城;
2 A' l' r% d% ]inte**ce
8 p( V1 J" S l" I$ @function GetToken (aStr, aToken, aSep : String) : String;
9 }* p- X% a; x8 F- z) efunction CompareStr (aStr1, aStr2 : String) : Boolean;1 R' m& t, X3 T
function callfunc (aText: string): string;
% P- }/ Y8 t7 W& M, r0 Iprocedure print (aText: string);: l/ j( H* i W% F! N0 t" v
function Random (aScope: integer): integer;+ z- q" K9 T1 `7 s
function Length (aText: string): integer;
( V- c. K0 Q9 R2 t; ?, r* [: cprocedure Inc (aInt: integer);: k* S/ P9 w! @0 Q! Z( e) S
procedure Dec (aInt: integer);9 U6 Q+ o% h! v. H. A* a$ G
function StrToInt (astr: string): integer;
- I% @6 p" {' zfunction IntToStr (aInt: integer): string;' {8 E- r7 F! J
procedure exit;+ u/ a$ \7 ^/ j. U/ q+ K
procedure OnCreate (aStr : String);
7 n+ g o A f D& {5 _implementation
; t% g8 ^; S) p% Xprocedure OnCreate (aStr : String);
5 H+ B% v* i1 w+ @9 J# jvar Str : String;) E% f* c1 r2 v8 U1 L/ y* h3 w# i
Race : Integer;; q/ v& t7 P. Q0 e- ~
begin Str := callfunc ('getsenderrace');, ~) f8 H9 H: {- t2 d# `
Race := StrToInt (Str); g# _6 }3 L4 k4 H" K {
if Race = 1 then begin$ f4 o+ U7 ~- L3 L
print ('getsenderallitem 回城卷');+ S. O; k: g. W' N6 S
print ('getsenderallitem 玉露丸');& |7 r! Y# @( p6 O1 o
end;
( Y g) t# m/ ?$ x! _ d7 T exit;
, x7 E) [5 Z# p6 y8 `end;8 x6 K* _0 j9 {# S4 s6 E a6 V) e0 m- H
end.
\. f( |% x5 `. Q/ _4 U2 c1 s |