门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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event文件下是
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BattleMap.sdb 加入
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No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,9 Y5 i+ \) e! f6 r# n) n
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
1 P3 B0 l/ V6 t2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
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' v* m6 C5 ]% ~/ u, S8 {此处的 紫焰世家 和 啊 为 参加门战的门派名字 ; C7 T3 h$ Z5 n) g/ S# X
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Init 文件下是 - {' T# S0 h6 \& g# U0 m, f' e( R1 m9 f
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Monster.sdb 加入 / U3 R! O' `, e$ Y* g7 a2 o
2 q5 o* }" T! _# U8 [: S! M, k( dName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,0 D* o4 t. K1 I" H% g. Y2 G
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
* j5 L: y( E0 G门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,/ k, n" v4 U3 l T& g* S
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map.sdb 加入
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6 z/ N! d V7 L# t" B2 w! R# t" w95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,& |4 F( g8 `+ Y) W @8 i8 g" }6 ?
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下# H. `% w# O1 c) z G
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Item.sdb 加入 ! x* D# @3 c$ i$ {+ o# b
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,," o5 j, O, ~ Q9 x
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Setting 文件下 6 e3 s4 f' i, ^
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CreateGate.sdb 加入 5 ?: e& I; U g6 j' ]- L
m- p/ S2 i' E) p& U3 e172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,+ ], @( i3 s( n8 i I; r5 F
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,4 A. C# ]" \0 `0 d7 b
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/ Q( Z% t- {6 z5 fCreateMonster95(或170).sdb
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Name,MonsterName,X,Y,Count,Width,Member,Script,; j/ [/ x. K4 g. o: u- E1 o1 R
1,门派剑令1,56,52,1,1,,,/ g- z+ {$ `5 g$ V
2,门派剑令2,105,101,1,1,,,
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GM 命令是
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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