门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
0 A+ S7 c* e8 n k; ]3 l% y# |$ Y5 l) N- d/ y3 A4 _/ i* M; P4 u
event文件下是
& d# I" ?" u$ ]% E! _. e" v
" q! c( Z3 D0 m9 R" g5 ABattleMap.sdb 加入" C, R4 P9 c: W& z- {& |. y/ j( e
/ r) u5 _! y: c* H6 Q6 s
No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,; e( d( {" F$ U* r7 a7 e! }
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
5 C( c5 n' S9 @" {2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
1 {$ X7 q& Z* o$ x2 P9 H9 t2 G! j+ b k- T
此处的 紫焰世家 和 啊 为 参加门战的门派名字 * q G9 T9 k6 ]2 L: T5 s( c6 ^
( k2 ~+ y( G" f. T0 J4 z# G) f, w9 O$ C u) H- l8 a
Init 文件下是 # y8 V# T$ x" T& ~- G, |* U ]# }$ v
$ i1 g/ _9 C2 V) M1 ]) w2 ~+ G
Monster.sdb 加入 , s% G1 C1 Y% b6 \) {- W- |
6 I( d1 u E2 j
Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,- M4 r; Y' T1 u7 \! B
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
+ T7 B# \( r4 C, G8 ~; K2 y门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
8 ^$ A- r$ f+ y/ I8 ~1 j
4 g1 b! Y4 V# G: c4 H: F' T) D! p' a% O
map.sdb 加入 8 i) G+ A3 P& s- D3 R& o/ J1 v
1 n* O- }# p5 v5 S o2 |$ v95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
' m; H( \! {3 R. M0 {" G3 E& k. R
8 [: H) }4 [" ?' x# K这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下" @: U% J: m6 @+ E+ E# ~: O
. i, y5 X4 l1 J
) |" h7 v4 c# D1 C1 I" P: R
& k3 j! H& Y$ p2 n. \ `9 M, GItem.sdb 加入 % W* Q# M" g- o9 f' K$ Z0 ?0 k
/ n- B% O v4 A( c门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
' U+ T; R+ E* V
) o1 \. k" v7 E- W1 n5 O6 U) ^ \! E* R b7 } w9 X4 \
^; _* g4 f- Q) j/ k' D
Setting 文件下 ; g) z4 a* H, P, _% ]& ~7 w; Y6 m
: j# A: A5 z0 ?
CreateGate.sdb 加入 . h! L, G) V+ M* ], I% T ]" M
& I J& r r9 g. ^' p
172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,% @( B4 y( y. ^* z4 Z5 l: C
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,* t; ^, F3 y$ O
+ u, s5 T C3 ?
: n: W# J" U1 ECreateMonster95(或170).sdb
; b7 u( \; @! O' }6 M/ W( |
' u D# I* V: b3 v
+ ]5 C! L8 n" b2 `. ^! a- s, gName,MonsterName,X,Y,Count,Width,Member,Script,
' n: D/ _0 x$ B& J2 Z1,门派剑令1,56,52,1,1,,,; k4 f% G8 y3 Y4 W x6 i- v
2,门派剑令2,105,101,1,1,,,+ F2 w$ n9 I4 ?
( _: E: ~+ B+ T7 W8 @7 E
& g' B l% x$ ]" ~
GM 命令是 & l3 k: X. i3 F6 ]4 V- T- W5 e
* o3 [; e: ~! r! R N门派大战开始 battlestart 然后踢人下线: @b**l 500 500
3 K* j1 e- V$ p" Z3 U# r) J1 U |