tgs1000/init/JobUpgrade.sdb- N* T. w. T9 i% X5 r1 U+ Z& {
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参考下面列子6 p2 n7 D7 N% I
" `3 e, m4 M: K/ v; Q* k, ]Name,Upgrade,SuccessRate,DungeonRate,DamageBody,DamageHead,DamageArm,DamageLeg,ArmorBody,ArmorHead,ArmorArm,ArmorLeg,AttackSpeed,Avoid,Recovery,Accuracy,KeepRecovery,
) f1 c+ y! K/ i1段,1,70,(100),20,20,20,20,20,20,20,20,20,20,20,20,20, D* Z5 S% A. h a
2段,2,25,(100),50,50,50,50,50,50,50,50,50,50,50,50,50,
* R$ k. y3 {1 {3 z3段,3,10,(100),100,100,100,100,100,100,100,100,100,100,100,100,100,6 F5 t# g* }, _3 p0 l4 {, }
4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,& u" ] V, s$ k2 {% K
+ r9 T" v7 t" @+ ]7 m括号里的数值(DungeonRate)是固定成功率。改成100就是拥有固定成功率100%; J6 \5 [* V9 g2 a! Q7 i( l
, ]% U) L. ]5 o7 Z- x(SuccessRate)是成功率(几率计算)。$ i' J# L# v* B8 x4 u' Q, F! {
% v7 y2 G! O* k( O可以受多方面影响,升段药、成功百分比、成功几率等等。$ p, b$ j( F, V9 c8 k9 G
+ Y6 D/ k: g! b/ `所以没有真正100%每件装备都能成功(除非你使用是四大宝石)& i8 W, R, A# [ _9 |7 U
6 O. O) s. D& c7 Q2 Y9 k& M2 N; i如:4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,: t- ?. M2 h; q/ r
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4段成功率只有20%机会才有100%成功 ( e+ T5 `1 |8 k- M
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