tgs1000/init/JobUpgrade.sdb
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v3 C) { b* o8 S& b/ I参考下面列子) w' a* N5 g' v) ]
; w( n, |$ j9 DName,Upgrade,SuccessRate,DungeonRate,DamageBody,DamageHead,DamageArm,DamageLeg,ArmorBody,ArmorHead,ArmorArm,ArmorLeg,AttackSpeed,Avoid,Recovery,Accuracy,KeepRecovery,
+ r; Q+ N' I S1段,1,70,(100),20,20,20,20,20,20,20,20,20,20,20,20,20,
9 S0 j# y2 J; b% W# w2 M" i+ K2段,2,25,(100),50,50,50,50,50,50,50,50,50,50,50,50,50,+ J) {) ?) Z! r5 ?2 \7 D1 |
3段,3,10,(100),100,100,100,100,100,100,100,100,100,100,100,100,100,
& i0 b2 O+ p* e- {' A4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,( R) }8 A' T- H D0 f$ P
" n- z6 \% b1 \2 c& t1 ~括号里的数值(DungeonRate)是固定成功率。改成100就是拥有固定成功率100% T- ?# c7 k( |( d* j: V: r) o+ b$ Z0 {
1 S# e% [# Y2 C& w7 p(SuccessRate)是成功率(几率计算)。
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可以受多方面影响,升段药、成功百分比、成功几率等等。/ B$ b; {/ r" C. m1 g
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所以没有真正100%每件装备都能成功(除非你使用是四大宝石)0 ~ O3 d N) p6 e3 k
0 i: y# I0 i: t& Z; ~# @8 ^如:4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,
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; d9 @8 D! |9 n5 k2 o% T4段成功率只有20%机会才有100%成功 k, z2 k! Q, u3 _, I
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