本帖最后由 异仟年 于 2022-9-5 17:33 编辑 ! X: F% I; T* |. Z" @6 \; i1 ]
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb# }% l% L; ^7 U! `& R% `3 r( R
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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7 [6 o/ ]6 g% ~! d6 @+ a: D2 d建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观8 j8 V3 ^0 q3 H) N6 R
/ @. e' C; W0 S5 ?( @! q2,tgs1000\Help\真气.txt, n" m2 v7 G D3 k3 R
5 u; m$ K5 m( ^: Y" [<trade>2 x% M9 E) x) y% w t
<title>真气交</title>6 h7 v- i, z6 n7 i- S$ X% |0 X
<image name=z24 value=144>, S% z7 \# R; h( q k; O
<text>$ k( b$ n7 y1 l( R3 M( j o
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
7 n3 S1 ~9 \, r( b4 C4 E </text>* o" c) b' C! e, ~, R
<command send='close'>关闭</command>
6 P6 L" u/ S. g$ z2 I9 j5 l1 i<command send="jh10">红色真珠换真气</command>
% A" g) @7 ^5 c0 E<command send="jh100">绿色真珠换真气</command>
! c) }5 u2 ]5 Q<command send="jh1000">蓝色真珠换真气</command>& A2 B' Z. X; \% y
</trade>1 ~$ l6 p1 A' y, T1 s+ p; @! U
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3,tgs1000\Script\Script.sdb
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' D, c1 p' ^- J* w7 p( n142,真气.txt,,; ] r4 z7 m/ \! r# R
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4,tgs1000\Script\真气.txt' K* `9 d% p0 T
unit 真气;& R# N# V/ h+ ? E2 T: F1 y
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interface; m, U$ l+ M+ a3 b, f v: u R3 j5 X
3 R' x9 p% A/ a- G8 p- k4 hfunction GetToken (aStr, aToken, aSep : String) : String;
1 Y( n( \7 O6 [; q$ s$ kfunction CompareStr (aStr1, aStr2 : String) : Boolean;& \& a, r F2 {* K3 a
function callfunc (aText: string): string;
- o" a+ o8 r) q( \- K+ _2 T; }procedure print (aText: string);
1 c% K' N1 \8 f% }9 t% pfunction Random (aScope: integer): integer;. _6 G7 x. ~% _
function Length (aText: string): integer;+ G9 C& |( C ]6 H
procedure Inc (aInt: integer);) |/ |- _4 P* [" L
procedure Dec (aInt: integer);$ C! T; @" J0 ^2 i: L- n
function StrToInt (astr: string): integer;
: H6 Y* B+ X: B j% z) k' Tfunction IntToStr (aInt: integer): string;
& v# K c5 w1 j6 q; d4 u* [0 o3 zprocedure exit;) S' }, W8 c& ?' _9 z% q- v9 e* O
4 r3 w! i* T8 C& rprocedure OnGetResult (aStr : String);1 h/ T% l4 w K% }, Q0 M
procedure OnLeftClick (aStr : String);! {5 h: O7 c2 R6 D
7 j/ ^" R; z* A! g: U' @! \2 simplementation
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/ m2 d+ c, B6 @" z6 O- `procedure OnLeftClick (aStr : String);6 {% u4 B6 A6 G0 C/ _) M, t
var% N* e( M* N ^4 `! M( ~
Str : String;; J$ `9 T8 o" p
Race : Integer;) |% P; W3 ^ `
begin
$ D. J7 V$ ^* v$ s8 c0 ?1 } Str := callfunc ('getsenderrace');
& u j; [7 D( g Race := StrToInt (Str);! R- Z; f$ {3 T! x J
if Race = 1 then begin! j" P. i2 s7 C; M5 W0 f9 _/ \ o
Str := 'showwindow .\help\真气.txt 1';: c/ m3 t4 t' q V( d4 h
print (Str);
$ M) h3 ?( a& i* m6 z; ` exit;
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end; r( W$ @7 m" D7 j
+ k/ L5 o( V9 a1 dprocedure OnGetResult (aStr : String);
& X' I( S0 \4 e" [var
# X% x# p- t! v, y- L Str, Name : String;! T* J, f% [4 O( O$ x0 M6 Q9 P8 \
begin- |' H8 q1 E( Y; L4 f
if aStr = 'close' then begin( Z' V; y4 r: l- E) s
exit;- ~1 c6 t( L0 a% w9 ?7 C
end;
3 R- r+ i( \, K! E% F) G$ v. i# @$ _& T if aStr = 'jh10' then begin8 j: n: f, Q$ i v& D
Str := callfunc ('getsenderitemexistence 真珠10:1');
- `9 N( n% I% e, S0 S7 o" l if Str = 'false' then begin
2 i' K/ g6 R) D Str := 'say 没有红色真珠,不能增加真气!!';
* f9 a" S# m. Y% l/ l print (Str);$ y! T, a8 V+ S! Q
exit;/ ~6 H# z, h5 j0 h
end;
! ?2 i. I+ C: Q# E if Str = 'true' then begin5 Y) K) x0 l B# i
Str := 'getsenderitem 真珠10:1';
9 [& B! y% [' g- ^ print (Str);- W1 _. H1 p( A3 L7 t; N
Str := 'addaddablestatepoint 10';9 ]/ \ P% J) h* W# U( f
print (Str);! S4 g$ X" l6 d. _5 @
Str := 'say 恭喜大侠!交换10点真气成功。';
, i' l7 K# k8 u9 R print (Str);( ^5 g O! p) ?# ^) ?7 Y
exit;
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end;
8 Y2 Z' u; x7 L& `9 q2 [ if aStr = 'jh100' then begin
; t: R x, K- I D8 L Str := callfunc ('getsenderitemexistence 真珠100:1');
( Z- J. Q/ D% ^6 ? if Str = 'false' then begin
3 c d+ }$ E Y Str := 'say 没有绿色真珠,不能增加真气!!';4 _" J& ^+ ?3 F+ _* u' q) j+ g
print (Str);
0 {1 C' q9 Y$ |: f3 A. w exit;
b) B3 Y- Y9 H2 ~3 u" _! F end;$ q% i. _4 ]& w- b* S: ^! _
if Str = 'true' then begin
7 Y( R \: m( b' |% m Str := 'getsenderitem 真珠100:1';* k+ n. u7 O1 r
print (Str);
5 y& V+ E, I2 F Str := 'addaddablestatepoint 100';+ e$ ]( C1 n/ ~# i
print (Str);. k* w$ r, z/ C0 N. z1 W
Str := 'say 恭喜大侠!交换100点真气成功。';) J& `* Z. H& \4 J) k
print (Str);# u2 Z" ~0 C8 [& l2 ^* s
exit;0 L5 y8 i3 w2 ]& L
end;% I* O9 E- G. O. q
end;9 n+ J, \. A% I2 F+ l1 u% {7 W
if aStr = 'jh1000' then begin
$ O6 m( U5 t3 I( n$ o& B# c' Q Str := callfunc ('getsenderitemexistence 真珠1000:1');
& m4 m5 J* {; p0 V if Str = 'false' then begin
- Y/ X' N! n. [* B3 ?4 L Str := 'say 没有蓝色真珠,不能增加真气!!';
8 f5 K: L( P! c2 X' P; u+ f print (Str);: D+ H( l7 ~/ w) E1 I) ?
exit;8 C, x, I! j* }! F& M4 |+ `
end;# ]; k/ H: d& R3 n2 T
if Str = 'true' then begin$ q \; V% E( q+ \
Str := 'getsenderitem 真珠1000:1';8 b, k4 u1 c- A
print (Str);
0 L9 [& _0 F% g; J! F/ G3 N Str := 'addaddablestatepoint 1000';
- e; N5 o* r8 W6 s) K print (Str);
, v- k1 h9 }4 j Str := 'say 恭喜大侠!交换1000点真气成功。';
# ~! }8 o/ m, {* s print (Str);8 l& i. G- I4 O* y" M
exit;0 Z3 H! b, P$ p! u+ X
end;6 W2 q$ S/ u- ?4 N7 T' g% N
end;
; j9 o- ^/ r: aend;
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) ?% r. w9 h, S, t% X, o& k5,tgs1000\Setting\CreateNpc1.sdb
; M8 X& a5 c9 [/ V: l4 b5 E102,真气,500,500,1,5,142,,
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9 _ ?6 ?- P' Z到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.! Q3 Z/ U% f5 U3 `: s
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6,tgs1000\Init\Item.sdb
6 ]! B: b, o4 E, f" @ v6 H0 J, `真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,2 t. j _; ^. I' o6 C4 s
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,& q2 y& @( }, ~0 E6 s' O h
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |