原理:进入流放地后自动删除物品栏内所有回城卷
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' `3 i% M2 g0 u& _% p一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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$ }: b. H, E" S# {- j2 |; ^1 y二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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& C- }) E6 z u$ G三、"删除回城.txt"中回城卷的名字根据各服务器情况修改$ l+ V( B* P# I: s- y
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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X/ s" d9 y$ |+ }; i8 Z" ~& E删除回城.txt% B: K0 P% b) V/ q9 K: [
' l% m, O/ n: _8 q6 m5 Nunit 删除回城;1 G! Q; q7 I1 r P5 \; O
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function GetToken (aStr, aToken, aSep : String) : String;* q* O3 T* f% ]7 g$ [% O) y
function CompareStr (aStr1, aStr2 : String) : Boolean;4 J4 N1 F' X7 q
function callfunc (aText: string): string;
. V% w* Y# i5 C; W% `4 Eprocedure print (aText: string);, V s2 }. N2 Y+ _
function Random (aScope: integer): integer;
' e* r: I- G* i' ffunction Length (aText: string): integer;8 b$ Z3 G) t! Z+ H! s: K1 n+ O/ z
procedure Inc (aInt: integer);
, K# F" g' r9 u t# y+ W; bprocedure Dec (aInt: integer);2 C/ o/ |1 R" _, }3 O: S' |# L, W
function StrToInt (astr: string): integer;+ S, B; O( m6 B) @4 [# q- ?
function IntToStr (aInt: integer): string;
/ _: b- }( @0 l m; I3 I0 Lprocedure exit;
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procedure OnCreate (aStr : String);
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procedure OnCreate (aStr : String);7 T9 w: X6 |* h
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Str : String;
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GoBigMapItem : String = '回城卷';$ u6 \+ ^/ T* A& l& d- {% K
begin. l4 A9 W; [# e& ]
Str := 'getsenderitemcountbyname ' + GoBigMapItem;+ G* ]: r6 B3 x. J/ @* `
iCount := callfunc (Str);) {7 N- D f( k) z2 O. C
if iCount <> '0' then begin3 L8 ^$ E2 _$ y' D' Y2 e8 m
Str := 'getsenderitem ' + GoBigMapItem;
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Str := Str + iCount;
+ ^5 D2 p# L2 m' b print (Str);
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exit;6 R- w- A" @( x2 v$ M+ J9 r' I
end;2 \6 c6 Y* V' O/ f% ~+ ?5 o6 R/ l
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end.
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