门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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' X# X; l. E) Y5 s8 u4 wevent文件下是
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BattleMap.sdb 加入$ P& ?* \) |! s4 w# Z( t+ {& }; j
8 H2 h# Q# H) INo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,7 U( q# D, E; l( K3 Y
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
* k+ H1 l/ t4 n$ @2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,8 Y& |' g& H, B+ ?: B
+ ^( P# v& I$ E此处的 紫焰世家 和 啊 为 参加门战的门派名字 $ ?9 G% z9 `6 l7 M: G1 v
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Init 文件下是 % Z! C6 w: h6 q' @( S/ G! X6 X
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Monster.sdb 加入
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
9 \6 }* f' O8 |% _1 t门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
, l- s A: z! \0 O/ k门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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map.sdb 加入
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下
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Item.sdb 加入
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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Setting 文件下 + @3 {$ Q- t! [( q3 m; A6 E. Z
4 @: v" E8 B5 ~6 BCreateGate.sdb 加入
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
3 P/ ` c+ a {, n8 C) e; i: B173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,8 q% k' F8 L# ]# ~/ |5 `$ d
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CreateMonster95(或170).sdb
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Name,MonsterName,X,Y,Count,Width,Member,Script,
! [' U2 P ~ u! r1,门派剑令1,56,52,1,1,,,0 B9 G0 w8 r# R' b' ]0 h
2,门派剑令2,105,101,1,1,,,- b$ t0 u1 ^( K7 r' X
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" W# \3 Z8 b. q4 y* f6 h8 `GM 命令是 R. J8 {8 L3 n! d
9 A) t: B) u" H; _门派大战开始 battlestart 然后踢人下线: @b**l 500 500 1 F# l! U( i0 S: z! m
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