门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 6 N" {: h; ^4 C* _- C4 E2 K
, ~9 ^) `9 ~! K/ g0 @4 P' N/ ?* b' Bevent文件下是
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9 p+ L5 t1 C: yBattleMap.sdb 加入( \2 i' g( i5 J
* b( T" G9 p; T6 [* w8 W" INo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,' v; `% v% f2 M @
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
3 r0 ]8 d3 ^1 M; F8 |+ S. A. g" F2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,$ M g+ o7 \6 h8 ?
' M- N# x& k6 N* Z: ^3 T9 K* k m% @此处的 紫焰世家 和 啊 为 参加门战的门派名字
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# t# L: a. \+ ~; MInit 文件下是 1 D1 o% ]2 j) I: [8 e" I
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Monster.sdb 加入 7 {7 A6 Q: p2 a/ R: K
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,% p' U- Q9 X t; o1 K, p: p; `/ [0 X- G
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,0 t* x, A1 i1 F: \' Z, S
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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- E8 I u. u1 `0 ?! Lmap.sdb 加入 4 A* j5 `5 P8 s5 B5 h1 D# t
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下; m& U' }5 w {( E9 C; @! f$ T5 v
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Item.sdb 加入 + V4 u8 v" E9 m' V# |& O
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,- W/ R! R# L! C' i% Q2 k
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# a" Z/ ^) B; C$ M/ j% hSetting 文件下 3 v( \- L4 ~0 V% d' Y' D% q
, h5 m3 G/ J2 I& @* G* D I; xCreateGate.sdb 加入
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+ R0 q1 ^) i; D. V$ s172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,; k/ ^6 `/ _" |
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,6 ?* z8 T. H+ k7 r1 R% }
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4 e: z" ?! B4 l) Q6 k. }, b' fCreateMonster95(或170).sdb' e5 H9 r z' v* B
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5 r4 w; d6 x% K8 V+ vName,MonsterName,X,Y,Count,Width,Member,Script,
5 [2 ]- H/ x( @) ]) t6 Z2 X- I1,门派剑令1,56,52,1,1,,,; Q) A# Q! m' I3 m# _: V3 P+ R/ F
2,门派剑令2,105,101,1,1,,,
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8 j/ Z5 `7 f9 Q6 K3 `( i! q/ w3 \0 UGM 命令是 * V& F+ G; E, k8 E' l
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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