本帖最后由 异仟年 于 2022-9-5 17:33 编辑 + C; `; ?+ w0 k: B' U! }2 R" u% f
3 Y5 ?# r' [8 n5 w此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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5 U+ O) y' ^. i" j# v1,tgs1000\Init\Npc.sdb
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,* _+ x: K, e- v5 E
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观5 x. c( E; H/ a$ g* V
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2,tgs1000\Help\真气.txt
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<trade>
i( S$ I; R V<title>真气交</title>
' p& e: K/ z% h* V" V3 I<image name=z24 value=144>
- o! ?3 v* `1 D0 g- |8 _# p" c<text>
3 l$ r6 ^- |9 n) P0 ?. [+ Y0 N红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;! c+ V- Q& Q: }. N
</text>
0 A k6 x2 q. c6 u1 X<command send='close'>关闭</command>4 t& D p+ c" x) i- s' t1 _
<command send="jh10">红色真珠换真气</command>8 j+ o n* i9 p$ X Q
<command send="jh100">绿色真珠换真气</command>
8 Z1 P: s. ^4 w) T<command send="jh1000">蓝色真珠换真气</command>
6 U, c5 e* l/ m5 j/ w/ s0 G# s, q</trade>( g+ v1 u7 C9 ?* `; c. R
- z( R' X) {0 ]% Y6 {" F3,tgs1000\Script\Script.sdb
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142,真气.txt,,' \: C2 z) r) Y
8 k1 I }& n, e2 T4,tgs1000\Script\真气.txt) r3 b; w( ~9 m, r8 c
unit 真气;$ |8 K& A# o* a
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interface
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' G, ^, g" R2 M: U+ Y8 P F8 bfunction GetToken (aStr, aToken, aSep : String) : String;. h. B& O; q: F0 A
function CompareStr (aStr1, aStr2 : String) : Boolean;
% K+ O* P# D* K/ nfunction callfunc (aText: string): string;9 _& i0 l, P; S- W/ A' q! X5 p& F
procedure print (aText: string);
$ n; e' _+ N6 ufunction Random (aScope: integer): integer;
2 U, I; q2 R+ T- tfunction Length (aText: string): integer;& M0 h3 e: z V7 D& |9 D) s
procedure Inc (aInt: integer);
8 |2 }2 j9 U: p: |' `: mprocedure Dec (aInt: integer);
5 J: p# f, Z; w2 b$ J/ Z4 lfunction StrToInt (astr: string): integer;
6 d4 G O8 e+ @/ a3 pfunction IntToStr (aInt: integer): string;- k% S- Q( g/ ^, F/ j
procedure exit;
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procedure OnGetResult (aStr : String);; _4 h5 S1 `. w' n: u8 e0 L
procedure OnLeftClick (aStr : String);7 ^; ^9 @6 }3 Z+ S; G, E
K; K7 x8 F* E8 y$ r1 r% X) Jimplementation, Z, ^+ s9 V, c" [1 R
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procedure OnLeftClick (aStr : String);6 R. m0 n: J6 i) x# t3 Y6 ^+ S
var3 \6 ?2 ~8 b8 H+ R* _
Str : String;0 ?% d% b2 z" h1 P
Race : Integer;/ Z$ f9 W' h) h+ D% u
begin0 N4 T5 n4 x* G. J; Y
Str := callfunc ('getsenderrace');
* u! A- P. X& _9 F6 O Race := StrToInt (Str);
; S" Y/ [- N7 J5 X. J6 M' y; z if Race = 1 then begin' h$ k- t% D7 ]/ l! b
Str := 'showwindow .\help\真气.txt 1';6 z3 z% E4 C# j# Y% R r
print (Str);) c1 x' R% B' Y8 N) G* D2 f4 e( v
exit;
$ V. E; H" k8 r- o% ~2 `/ p end;
- \* }# t( X6 Rend;
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t1 m5 Q8 c2 q9 {$ X8 P2 mprocedure OnGetResult (aStr : String);
& t( A+ h0 H' o/ J3 d3 Kvar
; k) G( G$ G+ v9 J( _ Str, Name : String;
* }& c2 {& [# q8 w- A4 s$ Abegin* u& c+ g' ]$ a8 y. W
if aStr = 'close' then begin
0 @2 ?2 T" n+ Z6 H1 `: Q exit;* ?+ `1 V: h* L6 q Z
end;: h" b: e+ ]' j h& O6 Q0 g
if aStr = 'jh10' then begin
) z/ K) [- u. v) w; R% s Str := callfunc ('getsenderitemexistence 真珠10:1');) ]3 h- M% D- K4 V6 Q: j: U
if Str = 'false' then begin
* [- o* W2 |3 ?" }1 O* v Str := 'say 没有红色真珠,不能增加真气!!';% d7 g0 t+ [( n! u9 Y5 C7 n
print (Str);* r" s$ v$ \% g9 i
exit;8 T4 y& m- D+ }6 A
end;
& T" _0 J" k) e% u. p& _ if Str = 'true' then begin/ O: h: P2 f- q
Str := 'getsenderitem 真珠10:1';
4 K4 |# H# I$ `) }! r# } V print (Str);2 p: D" N0 L- X; X
Str := 'addaddablestatepoint 10';# O) J: f! t. u" ?& p' o
print (Str);
3 S( S5 X5 _0 s' s9 f Str := 'say 恭喜大侠!交换10点真气成功。';
( t, C6 s3 c2 r9 H2 {+ a print (Str);6 X, e8 X* O3 ]' S. n: n0 M
exit;" y3 Z: s$ ^# p3 D/ l4 R# r) J8 D1 o
end;
% s3 [! z6 ?1 C7 h8 |& d, d, D end;
( {, e; L; E# J2 m4 A if aStr = 'jh100' then begin
! s; [: T: x8 A Str := callfunc ('getsenderitemexistence 真珠100:1');9 L0 `* f8 j* k! o
if Str = 'false' then begin
6 x- h$ `: |5 I B- p Str := 'say 没有绿色真珠,不能增加真气!!';
4 l. i0 p+ c! G E( e5 L print (Str);3 w3 ]" c+ Q+ b/ _1 n
exit;* w$ @1 Z. K1 O/ q S
end;4 U; P# O% V9 V8 r8 q+ t3 b. C
if Str = 'true' then begin: G, m: E. Q# W$ S
Str := 'getsenderitem 真珠100:1';; V7 {/ i- G# Y, a( O/ L- y
print (Str);- A% C7 a- o& b* N) L
Str := 'addaddablestatepoint 100';
* W: R: h' C4 z; r, M4 Q print (Str);
1 F" n, w8 X7 I e+ c Str := 'say 恭喜大侠!交换100点真气成功。';6 W, t5 A% A+ R: \" y5 S1 Y1 G
print (Str);
9 R2 j! ^5 @' N( r7 y+ t* p exit;
- H, k8 A- O L6 S end;3 t% E. g, m, ^) x" F) x/ l
end;
4 t b! `# L' s1 q5 V! g5 ~ if aStr = 'jh1000' then begin
8 N% i) o, Y6 E! g! Q$ S; C Str := callfunc ('getsenderitemexistence 真珠1000:1');4 ?# a- g' x3 T
if Str = 'false' then begin
7 `% A: s$ P5 _8 U/ S7 v, ?' N& W Str := 'say 没有蓝色真珠,不能增加真气!!';
) @; |5 O, ~6 I print (Str);8 `# W: |- T/ e3 ~
exit;0 \9 p3 N5 m4 @
end;
. ]4 @. ~$ n+ I' V if Str = 'true' then begin' }0 E5 q" `% I& q+ _) a& M2 s
Str := 'getsenderitem 真珠1000:1';% U( B3 }% g+ T9 G0 ~4 c1 n
print (Str);
8 \: M( G/ V: @6 U Str := 'addaddablestatepoint 1000';
: ~# z5 s& J% a print (Str);
) L, J1 u% s( _- O Str := 'say 恭喜大侠!交换1000点真气成功。';+ P. u" m( Y$ k0 _
print (Str);
+ j2 {+ X3 c# Q+ v exit;7 G; P# d& I- D7 e) s
end; L* j, v# P( _
end;
% r9 Q+ E: D/ n/ Rend;
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( q: ^- y* l! w' U9 M5,tgs1000\Setting\CreateNpc1.sdb' F: `% B* _; ^3 ]' ?
102,真气,500,500,1,5,142,,$ W# X. b# }# }8 M ^( l
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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6,tgs1000\Init\Item.sdb. e9 [2 m, {/ P
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
8 d- g4 R( Q& ^- Q2 Q" }# A, Y真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
" ?0 ]/ t. n( m' Z$ w真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |