本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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' A9 E- w _* m/ _, U! p* H; p此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb! [9 G) L# R& V5 K) P1 @, D, L/ Q
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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6 [' w3 }4 p) ~% p6 o. i: s1 ^建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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# @ s$ l/ m3 K- f, o* O* _2,tgs1000\Help\真气.txt* g" q* S* ~, n* F* l0 h) t* u$ j8 L
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<trade>+ D3 D% d j. h. D% A3 s8 p0 ]7 o
<title>真气交</title>( V) F: s. t1 e. o4 H5 x9 G! G+ \
<image name=z24 value=144>% L9 K9 L! v+ ^2 D' y8 K% h
<text>! d) @. j- u" h
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
1 r7 u+ Z5 Y5 @ u </text>
{8 `$ ^0 C# F- B<command send='close'>关闭</command>
; T4 N. U2 j+ @' R7 s<command send="jh10">红色真珠换真气</command>
& _& C' k7 o6 [" ?# G<command send="jh100">绿色真珠换真气</command>6 Z: z& |5 B$ J9 V) P4 X
<command send="jh1000">蓝色真珠换真气</command>
# C- M l% C8 N- E! U" B</trade>8 {6 R) R6 r* E4 l2 i
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3,tgs1000\Script\Script.sdb% G; P9 A S* G, \- u
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142,真气.txt,,0 V# f& z0 f* y }. u2 H6 T
" M1 M$ i, y' n, D s9 [2 {6 L/ o$ F! P4,tgs1000\Script\真气.txt
3 L4 W6 W& S9 A) x& [# N' U& `$ Qunit 真气;8 q; @3 g$ h$ U0 o6 Y
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interface8 m' Y' j7 a6 j
9 e8 X3 A* c5 x: s z1 z$ V/ b! F# ]function GetToken (aStr, aToken, aSep : String) : String;
5 J/ \% _$ x/ i% T$ z3 |function CompareStr (aStr1, aStr2 : String) : Boolean;
' \6 B9 R; N! F* dfunction callfunc (aText: string): string;
" ?/ }7 m. J |8 c5 E; R8 I$ zprocedure print (aText: string);
8 f0 U$ z A! a# [$ W% Cfunction Random (aScope: integer): integer;
& j6 j1 L y& nfunction Length (aText: string): integer;2 ^4 B% U. N+ }- B( G
procedure Inc (aInt: integer);
/ e6 Z2 ~$ W. Kprocedure Dec (aInt: integer);& M' H; B) r7 L* |" `
function StrToInt (astr: string): integer;$ q, `7 D- A: O; N+ |' T& C
function IntToStr (aInt: integer): string;8 E: W/ T( h: Z3 Y
procedure exit;/ C( ~6 Y; b; e& N
! ]$ {7 W# R: K( m* E4 p) ~procedure OnGetResult (aStr : String);
z; Y) T3 q; A$ Y; Rprocedure OnLeftClick (aStr : String);
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implementation* C2 y Z& }5 a$ K B V" M
8 g( j/ u% \. b) O. Z+ dprocedure OnLeftClick (aStr : String);2 k& q# K5 V( o% [' ]' U7 P! |6 B; ?
var
. F# K1 L. R N Str : String;# Z: w$ g! m2 h5 u1 s$ l
Race : Integer;' u+ o6 q- ?( d2 H- }, X2 n3 u1 @) d
begin& A$ |; X' V1 o7 {4 f/ @# @' B. i$ ?3 s
Str := callfunc ('getsenderrace');: Y7 O1 W+ Y, t( P
Race := StrToInt (Str);
' E# N I. G- }1 M8 t0 g( w if Race = 1 then begin1 T9 {% y& a$ ^2 h+ t" R1 E" \
Str := 'showwindow .\help\真气.txt 1';
- U: V5 x! J3 s2 X. m. l print (Str);7 G0 T- z! x2 j2 l# G) v/ j
exit;
. O3 P( D8 k0 T- n0 u end;
4 H" e: U: b$ cend;
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procedure OnGetResult (aStr : String);/ V. q' u6 i p& e$ | g7 I
var& p+ `6 M V' t; ?+ R
Str, Name : String;
: W# U6 W7 s7 \( ]0 C1 W, Nbegin
4 ]0 O6 t& B( i! {0 L if aStr = 'close' then begin4 ]6 h$ o# x9 y# o
exit;8 ?! S2 _: J. g! g' ~2 B
end;
5 ]1 @9 L: ]( ]0 S, L! P if aStr = 'jh10' then begin3 F" ] Q0 x- F7 J# v) j8 N
Str := callfunc ('getsenderitemexistence 真珠10:1');1 ]1 H3 M7 l+ W1 i, s0 D
if Str = 'false' then begin4 S; C) `9 C1 j: \
Str := 'say 没有红色真珠,不能增加真气!!';
* d: z" e9 V8 m/ k print (Str);
. g. O8 |% ?' o6 y exit;
) o$ n, C m+ N end;4 ?+ t2 ^" I/ R7 q
if Str = 'true' then begin
Y! r! i; o! ?9 } Str := 'getsenderitem 真珠10:1';
, d$ y+ z9 v) Z% C# m# g! D print (Str);
3 c6 c; @8 f, [, m9 i5 F Str := 'addaddablestatepoint 10';9 p M9 F: P) a' L" d; A# m" _1 _ |$ K
print (Str);$ x, c; }- y( e( k6 F+ ?, [+ M' ]1 C
Str := 'say 恭喜大侠!交换10点真气成功。';( ?& o$ k; |1 u2 _. J. Q
print (Str);
( @+ B4 P3 J0 g: B" L1 m8 c* X exit;, A1 }% }. |* }0 {3 }+ n- P
end;
2 |- y) l# y% q+ a" C, ]* l9 B end;- ]- l3 s1 ~* Z" U. O8 N4 T5 y
if aStr = 'jh100' then begin5 ?( G+ ?- j& j7 I; `
Str := callfunc ('getsenderitemexistence 真珠100:1');
/ t9 j' r1 C6 u/ Z1 z( ~ if Str = 'false' then begin U5 x1 e7 ?0 C0 A
Str := 'say 没有绿色真珠,不能增加真气!!';- N4 l! [4 k4 q8 A4 N
print (Str);* b- ]+ u1 Z" E% c/ {! q# u9 I
exit;$ p) O, r( o9 Y0 v1 m
end;0 h- j. u* `. L6 Y. s- v
if Str = 'true' then begin
2 h9 o0 t" G8 ]6 U3 z+ a Str := 'getsenderitem 真珠100:1';
, H- E; H& d; O+ ~ print (Str);
. r/ w2 W: f7 t/ v5 I) V4 o Str := 'addaddablestatepoint 100';( @- S- C; D( n' C1 q/ R
print (Str);
0 _2 M6 y: z4 g% ^& s. z Str := 'say 恭喜大侠!交换100点真气成功。';
+ ^9 d* x$ g+ Z% o+ E% Y" G print (Str);& M3 A% k6 R# s, }, A
exit;: y/ C- q8 Q' n' Q& \: U
end;
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if aStr = 'jh1000' then begin
5 D6 \% A; [# `# p0 @ Str := callfunc ('getsenderitemexistence 真珠1000:1');9 p: ?8 z: X, @2 H3 Z
if Str = 'false' then begin* h6 ]% M- C! r$ T% E
Str := 'say 没有蓝色真珠,不能增加真气!!';
# x4 x/ c! v4 K$ d; d& s% R9 T+ [/ k print (Str);
4 ~7 p, T6 E. l) M, P exit;8 M/ d# x& J4 R2 a* ]- o9 @ E
end;* m( d; a5 J. Q& d' w
if Str = 'true' then begin' f; o7 `( x5 [ n
Str := 'getsenderitem 真珠1000:1';% M4 \# P& S3 x; B8 J
print (Str);5 k/ H' b9 U+ @8 U" c
Str := 'addaddablestatepoint 1000';
$ |; t& U. K8 @; {# K print (Str);
$ i/ v( x' D9 ? Str := 'say 恭喜大侠!交换1000点真气成功。';3 v: X; Z/ T! v) h$ M! A. O* h
print (Str);! T6 r( O3 r5 w) k& r) D
exit; E9 g2 c6 D- n
end;9 S( z9 _2 k O4 F% j$ n3 _6 h
end;
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5,tgs1000\Setting\CreateNpc1.sdb7 {+ C+ \0 w" b, S" n) Y1 }
102,真气,500,500,1,5,142,,
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3 i8 B! e: s# T ]* | Y/ w- \: z到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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3 j0 X* z; |7 u6,tgs1000\Init\Item.sdb
) Q5 | l4 f" L) j' N真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
3 j# ~! O4 S P% k* e真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,5 a0 r+ i* @: |( m6 D) q
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |