原理:进入流放地后自动删除物品栏内所有回城卷9 z/ E; i" \/ ?4 R7 ~
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是1357 N/ J, E/ L1 a0 m+ n0 F( V8 z% ~
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到% F9 v; h; D! X
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
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# y' J2 P1 O. Z; }5 f, Z/ j, @四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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删除回城.txt# u1 L1 v) N$ @+ x
7 x& [; d: f- |8 ]" o5 O5 Y$ Hunit 删除回城;' q' L3 \, y+ T* p! w2 s& J
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interface+ R! h( @" x3 \! ^7 H* }8 T
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function GetToken (aStr, aToken, aSep : String) : String;& k4 ?8 p' f" d) i
function CompareStr (aStr1, aStr2 : String) : Boolean;
: v' V& q1 r; V; Y" r0 z/ _" ^function callfunc (aText: string): string;) s3 ~8 \# s* g1 b' Y
procedure print (aText: string);- z1 f; u; ? a
function Random (aScope: integer): integer;0 Y5 T& t) w1 Y$ z$ [
function Length (aText: string): integer; G8 v/ @. e9 S5 `
procedure Inc (aInt: integer);& V* ?2 D. S h6 D$ W7 d! J1 ^
procedure Dec (aInt: integer);
8 A4 r* w7 r" U* z. Kfunction StrToInt (astr: string): integer;3 q- F: F5 Y) K4 ?. Q j
function IntToStr (aInt: integer): string;. o! @+ s+ L# |4 p; Q
procedure exit;
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procedure OnCreate (aStr : String);
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, O1 F6 }% E M1 Z9 e. _% D" ^8 ?: N. @implementation
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; K9 K8 O5 ~5 o- uprocedure OnCreate (aStr : String);
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- F( K( A! K9 R, e# | Str : String;/ t$ T1 E0 n' W7 a3 s+ _
iCount : String;" s b6 s: R7 L( i9 j
GoBigMapItem : String = '回城卷';
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Str := 'getsenderitemcountbyname ' + GoBigMapItem;
9 \9 ^$ o5 M9 l" G0 R iCount := callfunc (Str);
5 V& H" V9 z& V6 S" s( B if iCount <> '0' then begin1 Y: r; z0 w R0 r9 I( E
Str := 'getsenderitem ' + GoBigMapItem;! e& A4 k0 a9 t2 m+ @: b
Str := Str + ':';
' T4 |& C5 V, ~. B$ k Str := Str + iCount;
% G# D* ]# s5 Y0 r' N9 [ print (Str);
* @9 ^# A& i# B4 ] end;, [, c$ t3 n2 Y0 P H+ K; u
exit;- K' _/ C# a% Q! l8 F5 k
end;7 x! C f3 p0 y) s! T
9 I& I! r" X. }* n& F$ _end. # i- p* k4 w# V4 H
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