原理:进入流放地后自动删除物品栏内所有回城卷4 W' |( B3 O- ?8 |2 P
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135$ ?6 E# \4 [: }" a
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到- ]! C9 O5 b9 r8 s" ~& p
' a6 L }3 o+ U2 ^2 P+ R. a8 {. c; c三、"删除回城.txt"中回城卷的名字根据各服务器情况修改( H; }# ]9 T/ Z
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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删除回城.txt8 q/ }0 L0 \6 i/ P, Z" Y& D* D" U
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unit 删除回城;
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interface
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* b/ {& J p: i7 G" j( Yfunction GetToken (aStr, aToken, aSep : String) : String;9 O/ C( }/ Y3 R1 T0 G
function CompareStr (aStr1, aStr2 : String) : Boolean;3 Q; K/ e' P5 r
function callfunc (aText: string): string;' _' B) y& i! p. {
procedure print (aText: string);9 }4 z; d6 c' L' o# A) w
function Random (aScope: integer): integer;
+ V$ ~4 E# q& Lfunction Length (aText: string): integer;, z5 a) r9 C- A
procedure Inc (aInt: integer);# {3 ^( K$ K- y) W! z( R
procedure Dec (aInt: integer);8 @) t7 m" X- i) K, x7 [$ V
function StrToInt (astr: string): integer;
7 a- B( M3 S2 Z# Q- P8 ?function IntToStr (aInt: integer): string;/ T H' h- _5 W/ Q) V
procedure exit;% u) A7 k4 M7 c# V. Z+ O! F
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procedure OnCreate (aStr : String);
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+ \1 y+ Y \! q5 m) D. |, o) t! zimplementation
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' }! Y6 M3 r6 ~; H6 |% o& Qprocedure OnCreate (aStr : String);8 N! U4 h+ y/ Z$ r: l. g
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Str : String;' A! `6 I* E- Z8 N: n/ m* T
iCount : String;( F& @3 q: {0 f/ j1 W2 S
GoBigMapItem : String = '回城卷';
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Str := 'getsenderitemcountbyname ' + GoBigMapItem;
& y0 N$ y) Z5 d% U) M) | iCount := callfunc (Str);
( x0 H0 A5 k( @ if iCount <> '0' then begin+ t. h3 x q7 w, B
Str := 'getsenderitem ' + GoBigMapItem;8 s' n6 ~; t1 Z
Str := Str + ':';
' o6 v- K+ Q7 k3 R, ]5 j Str := Str + iCount;
: H+ |9 \+ N! G, m Y- Z print (Str);) r6 L6 q7 T3 g% B/ d6 p% a. e" B+ ?
end;2 x: K! U6 ~6 w- U0 c$ Z
exit;
7 U# r* l* @* _' ?* aend;! C7 e: z+ T' B9 C: l
/ B8 K! P' k: Eend. 3 C+ A; z; _! |0 y. R3 @
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