这个是强行全部删除,如果有人用外挂坐药,你就把他拉到你自己设计的地图里,让他在里面劳改。想删他什么就删他什么。; ^/ F6 @+ G. }1 K- ^
'getsenderallitem 删除玩家身上所有同名的物品。不论数量- l# ]2 G% a9 y8 B0 A9 d C
unit 删除回城; p/ E% L2 R% E; {0 J
inte**ce
4 @& u( q. R5 N. p3 z0 `( H5 Xfunction GetToken (aStr, aToken, aSep : String) : String;
$ c+ S/ [* p# ~, p2 m' t: ~- |function CompareStr (aStr1, aStr2 : String) : Boolean;* X8 h. D1 g" w6 [, m1 ?, N, @
function callfunc (aText: string): string;. y* P7 C1 ~: F$ |3 m" U
procedure print (aText: string);
3 ?6 }. E A' U% ^function Random (aScope: integer): integer;. M/ }0 L _* v& C1 d
function Length (aText: string): integer;
' C: G0 B9 ^. A2 d: `) _procedure Inc (aInt: integer);
: P: _4 j# m+ e- tprocedure Dec (aInt: integer);& o! m% w* q7 @
function StrToInt (astr: string): integer;
7 U$ a- k2 w$ Ifunction IntToStr (aInt: integer): string;, y# J8 A& ^' I! o: }6 W
procedure exit;8 f* f! ?1 C; }9 b( R
procedure OnCreate (aStr : String);
2 T% J4 y J) ^4 {9 C- o: l1 N Mimplementation( l9 g1 z, M7 O$ _
procedure OnCreate (aStr : String);
" i1 N6 Z9 B7 p/ I+ }/ f4 evar Str : String;
w1 ^* c: t! ^: Q9 A Race : Integer;1 F$ z) h8 d4 S: X) b, P( H
begin Str := callfunc ('getsenderrace');
5 b' r$ {/ a9 ?/ ?! J Race := StrToInt (Str);9 m: i( M' a9 }% @! e8 ~/ X
if Race = 1 then begin
* k7 s: {) @0 c+ Q7 b: i print ('getsenderallitem 回城卷');: A& z* u, t: U' f3 j6 T/ j
print ('getsenderallitem 玉露丸');4 y' e$ x: G6 [. V4 h) e
end;
2 H6 M& N7 y( D exit;
9 @& j' F" h5 y6 F2 W' ~end;
5 q( g. x# X1 y$ ^( bend. . Q0 H( H# _% S+ [4 \; T7 ?$ Z
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