本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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8 \6 r7 C0 a. S$ f2 E8 @2 D2 n此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,: G o$ q# _9 g3 h
( q. L [& F& a8 J, p+ |& v建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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2,tgs1000\Help\真气.txt
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<trade>
- y/ n+ }& m$ B# Z1 {<title>真气交</title>
1 g0 |0 |+ L7 p, z- ~<image name=z24 value=144>
) Y# s0 B9 p# m% e3 C) H9 b9 k4 g<text>( X5 v9 S/ M" Y3 i& b; `
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;% X" F) Y( c6 m
</text>; o- k+ h2 F8 ~* X) x4 r* \
<command send='close'>关闭</command>
5 M. A, x8 Z# n5 h$ v5 I8 j j3 A<command send="jh10">红色真珠换真气</command>' X+ k3 {$ o5 A p
<command send="jh100">绿色真珠换真气</command>$ D4 @, ?3 p( o
<command send="jh1000">蓝色真珠换真气</command>: P# e5 a; ]3 A0 u; [0 Q7 Y9 M$ l
</trade>9 i) Z" R7 e6 `: u" i' B. a
& k' y+ Z- i7 \! c$ h- ~9 C3,tgs1000\Script\Script.sdb
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142,真气.txt,,
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3 B% G* H% Y q2 W2 }4,tgs1000\Script\真气.txt3 W8 u7 p1 U6 s* _; x* \
unit 真气;4 H6 z+ i2 j3 N
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interface, J% d: K# N' r7 F0 K5 ]. L
( Z' C" A) J8 z, h+ v/ t+ F/ {function GetToken (aStr, aToken, aSep : String) : String;
( g/ q1 F# r3 K7 M# d% ]) wfunction CompareStr (aStr1, aStr2 : String) : Boolean;0 |- L- y2 C5 d/ ]6 v
function callfunc (aText: string): string;! G; T! r0 p+ @$ K, |
procedure print (aText: string);
; H5 t; b, f3 `. r. Z( afunction Random (aScope: integer): integer;
9 @+ n, h0 t4 j8 jfunction Length (aText: string): integer;
0 S5 [ @2 P0 g8 _8 ?5 i/ n! oprocedure Inc (aInt: integer);1 n2 T1 i' W0 X5 X* h, D
procedure Dec (aInt: integer);6 |+ G {. h6 ?, f7 V2 G
function StrToInt (astr: string): integer;
$ X' e: i/ s7 Sfunction IntToStr (aInt: integer): string;
5 F% |* J' g4 m1 }procedure exit;9 j# ^9 j: G5 l
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procedure OnGetResult (aStr : String);! g2 z) b. P+ m4 Q( p/ S
procedure OnLeftClick (aStr : String);& B" E9 R) Y' R% g7 R$ n# F/ l
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implementation; n) j8 T9 A* b% u0 v6 U* P
! ]& |) N5 D* M- }% N! Rprocedure OnLeftClick (aStr : String);0 d( p! J3 m" H
var
, [5 H. e; ?6 i; v2 e Str : String;
! }& o6 _/ K" g1 I Race : Integer;9 S. ]3 l2 {3 j: Z2 C# s) j! B
begin. y* n$ T& w5 D k
Str := callfunc ('getsenderrace');
9 |( \7 \1 q9 O9 D. K4 g1 c/ z Race := StrToInt (Str);1 l1 [' F7 {# d) I0 X: l; ]
if Race = 1 then begin
0 o* j0 R5 S w' d$ [ Str := 'showwindow .\help\真气.txt 1';; s/ S- ~1 q& v" Q
print (Str);* o$ g1 W! `; a6 c2 n3 K
exit;
/ [7 [" t6 `2 u1 b6 i' T, K8 K end;
% ]8 W4 i# A! l& p- @end;. A A& a" y1 @% b% k G
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procedure OnGetResult (aStr : String);
. k0 u3 i5 Q- I" S, T+ W/ f% Y5 f% K3 wvar
1 P9 U: m- A. u. ^* x Str, Name : String;
9 u6 m: \7 Q2 y; C/ p) n6 Sbegin" k) M+ ~' [. Q: k
if aStr = 'close' then begin
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end;
4 z/ A; S$ O$ k' |; Q& W9 j if aStr = 'jh10' then begin( H! Y5 ~# A7 R6 c, k
Str := callfunc ('getsenderitemexistence 真珠10:1');
s4 a1 }# X0 E! Q' c1 M if Str = 'false' then begin
! z; z8 _! S9 [4 Z5 T: J# N Str := 'say 没有红色真珠,不能增加真气!!';
; D/ B t$ f4 t( p' k print (Str);5 G3 H' N$ y- R% |9 x9 z' U
exit;
/ q/ Z/ D1 B6 q# M end;
& y/ j& N6 ]; ^# K9 J if Str = 'true' then begin1 a* `% F1 B. {; h' w# C
Str := 'getsenderitem 真珠10:1';
( Y" p( ^9 G( o) ~. Q( v7 A print (Str);
: n4 `) C! q) q& S0 \ Str := 'addaddablestatepoint 10';- f5 A! m) j" z2 @, C
print (Str);/ D* V+ a7 b3 f! ?& i* r& Q
Str := 'say 恭喜大侠!交换10点真气成功。';7 L7 Q, N* S3 Z
print (Str);4 v5 ?* t2 P0 G( C0 l
exit;# p, Z( q7 V0 x1 Y
end;6 o5 R% e! y& g, W. Y3 r/ F) k* n: s! U
end;0 O8 q$ u( F) x- ?) Q
if aStr = 'jh100' then begin
, x" {/ |+ f* z1 u Str := callfunc ('getsenderitemexistence 真珠100:1');1 ]8 k' S8 ~0 i$ g# \+ J
if Str = 'false' then begin
* Y M# X3 e4 V, h9 _0 X/ \ Str := 'say 没有绿色真珠,不能增加真气!!';; t/ K; D% e- Z5 X6 y( f
print (Str);
% K, X0 o% O: M9 x" P8 U7 s exit;- Q+ A9 t C6 c! B
end;8 L$ a N; t$ ?/ P- o" Y+ J4 O: H
if Str = 'true' then begin4 ^# r" x1 V3 i! j: \
Str := 'getsenderitem 真珠100:1';
) J. W' N3 l! \$ C print (Str);5 @- Z. T6 m) y2 z/ r, {
Str := 'addaddablestatepoint 100';9 _6 p( V4 |' B7 X
print (Str);
. U: \) M3 v+ _5 i% m8 ~+ {/ `: b Str := 'say 恭喜大侠!交换100点真气成功。';4 E# N1 u4 w: J9 ?: I& J
print (Str);
2 Y5 u+ L. m4 q exit;! s% ?0 D" C# w0 X
end;
/ R7 ~. }+ I$ v& ~* [ end;6 T6 Z( X' O! q/ F) c; i0 o: J
if aStr = 'jh1000' then begin
% T( F3 E. U) K+ v. |5 x Str := callfunc ('getsenderitemexistence 真珠1000:1');2 Y/ c; N4 t) Z' y
if Str = 'false' then begin, C% J; G- |1 b! r# _% J4 d
Str := 'say 没有蓝色真珠,不能增加真气!!';# b% q% f4 ~; I! I; e
print (Str);
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) C0 X4 S7 B4 k" o/ c end;( ~8 x1 O+ ~: k6 h( i5 U* I# G
if Str = 'true' then begin8 g# m& `' g# h. G( c8 s, X
Str := 'getsenderitem 真珠1000:1';
5 n$ L$ x+ o0 Z3 K8 i* ` print (Str);1 t7 ]6 N2 q x9 R9 x4 D
Str := 'addaddablestatepoint 1000';
! ~9 {# B) g6 n& q print (Str);
. j: b; n4 U( c( I8 Q1 D% T% ]. p Str := 'say 恭喜大侠!交换1000点真气成功。';9 D1 y5 G0 _) _& R
print (Str);
2 R( u! x& \& U exit;
3 P [( F' E# h* v" }% B end;
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end;
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end.+ B! A/ x# n' j ]
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5,tgs1000\Setting\CreateNpc1.sdb' U* P# F# y z
102,真气,500,500,1,5,142,,
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, u/ S; Q" \; @3 ^) R9 _到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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/ q# ^7 Z, O5 x6,tgs1000\Init\Item.sdb
3 T0 w$ K( K: o T) ~% ]真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
& f' ? u! {: G4 f真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,8 X% A/ G9 C+ J( ?0 @" q3 f$ o
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |